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Roster, funnels, and cross-character resources

Save every character, compare builds across the account, aim drops at the right character, and import or export your roster as backup.

Covers Characters

Your roster

The Characters page (Saved characters) holds one card per saved character. Save to "name", Save as character, Save As New, or New Character put builds in; Open on a card makes it the active character that the gear editor edits.

Saved characters: the active character's actions, a card per character with its power score, and HEXA Priority Across All CharactersSaved characters: the active character's actions, a card per character with its power score, and HEXA Priority Across All Characters

  • Each card has a Duplicate control and a ⋯ menu with Move Up, Move Down, Rename, and Delete.
  • Set a role on each card: Main, Bossing Mule, Support, or Legion.
  • Order the roster by Custom (reorder with Move Up and Move Down), Flame drop, or Scroll drop value for resource decisions.
  • Cards show a Power figure, a Bosses X/Y marker for this week's configured bosses (click it to mark them all done or untick them), an EXP bar, and a Combat Power field you type yourself — nothing on the site calculates with it. A Weekly bosses section lists the whole roster's week.
  • Export All (n) and Import (text or a file) back up the whole roster; details in Recovery.

Save the active build before starting a new one, so the new character starts from a blank sheet.

Comparing characters

The Funnel Targets panel and the Best Upgrades Across All Characters table rank upgrades across your saved characters so "what should the account do next" has an answer. They only rank what they can see: a character with missing gear or stat inputs cannot be compared fairly, so complete each saved build before comparing. A character that could not be ranked is listed under Not ranked (n), and one that ranked but lost a saved input appears under Inputs skipped (n), each with its reason.

Characters with the Bossing Mule role are left out of both tables and the HEXA table. A line names them ("N Bossing Mules hidden from upgrades") with Show to include them, and Push this mule in a mule's ⋯ menu keeps just that one in.

Two characters of the same class still differ by everything each has entered — stars, flames, nodes — so the ranking is a snapshot of your current records. Refresh it after a meaningful upgrade on any character.

"I just got a drop — who uses it best?"

Drop values answer exactly that: for a flame drop or a scroll drop, each character's expected gain from using it is evaluated against its current build targets.

  1. Order the roster by Flame drop or Scroll drop, or open the character you are considering handing the drop to.
  2. Compare the per-card values — a card reads "Best flame use: +x% FD per flame" with the item it applies to, and the character who converts the drop into the most estimated FD sorts to the top.
  3. Check the notes: a character with nothing to price reads "No flame targets priced" (or scroll), which is noted rather than hidden.

Then hand the drop over, record what it produced, and the affected builds update.

Resource funnels

Funnel Targets shows one tile per resource — Star Force, Cubes, Flames, and Scrolls — each naming the character who should receive that resource next, with its upgrade, FD gain, and cost.

  1. Read the tile for the resource you are farming.
  2. For more than the top pick, use Show on the Best Upgrades Across All Characters list and its filter chips (All, Star Force, Cubes, Flames, Scrolls); a resource view ranks by FD per cube, flame, or scroll where the count is known.
  3. Hand resources to the top target, then sequence the purchases in the Planner.

Funnels depend on real entered builds — thin inputs make thin targets, so complete characters before leaning on their funnel ranks.

Cross-character HEXA priority

The HEXA Priority Across All Characters table asks which of your characters should level a node next. It reads each character's entered HEXA (or Erda Link) levels and the weekly Fragment and Sol Erda budget from the Priority tab.

  1. Record every character's node levels on their own HEXA page.
  2. Rank by Per fragment or Per Sol Erda; Every level shows one row per level instead of one row per run of levels.
  3. Follow the page's notes — a character with no entered levels is listed under Needs HEXA levels and ranked from the board the game grants, and one it cannot rank is named with its reason rather than silently skipped. Open on HEXA page on a row jumps to that character's HEXA page.

After leveling in game, record the result on that character's HEXA page so the next ranking reflects it.

Shared builds and your roster

Opening a shared build link shows you someone else's saved build in the editor under a Viewing a shared build banner, and nothing there is saved. Back to your character returns without changes. Keep as my build adopts the build — and if you have an active saved character, the banner asks before it replaces that character's saved build (both its cloud copy and this device's copy change). Review what you are adopting first: the rolls and levels inside it are that player's entries, not verified facts about your items.

Until you choose Keep, your own characters are untouched: browsing shared builds is safe, adoption is the deliberate step.