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Changelog

What's shipped

Release notes in reverse chronological order — newest first. The 3 most recent stay open; earlier ones sit in the index below.

Oct 11, 2026

Latest2026-10-11

Dashboard

  • Feedback no longer covers the page. On a computer it's in the header. On a phone it's a small button that hides while you scroll down or have something open.
  • The ready count matches the list. The count of saved replacements now matches the rows shown, and the rest are under More upgrades.

Guide

  • A searchable user guide. 21 articles cover setup, entering your stats, gear and loadouts, planning, HEXA and Erda Link, the calculators, and saving and sharing. Each tool links to its article.
  • Guide in the header. On every page it opens the article for that page; on a phone it's in the menu.
  • Screenshots in the guide. Articles show the screen they explain, in your theme. Tap one to see it full size.

Hexa Matrix

  • Changing class clears the old HEXA levels. A build that still held another class's HEXA levels is repaired when you open it, so its Power Score shows again.

Hyper Stat

  • Free up extra Critical Rate. If you record how far over the cap your Critical Rate is, the optimizer can lower your Critical Rate level just enough to stay at 100% and spend the points elsewhere.

Gear

  • Continuous Ring is always shown. Pick your Continuous Ring right next to your Active ring, without opening it first.

Flame Calculator

  • Flame from an equipment window. Pick gear from an in-game style equipment window, see what to flame next by damage or by chance, and type in a roll to see whether to keep it. Keep this roll saves it to the item.

Star Force

  • Protection plans are easier to read. The calculators show the plan for your spare price; Compare plans opens the rest, one line per plan.
  • The per-star table opens on request. It's folded under Per-star breakdown.
  • Tap a plan to see it star by star. Apply it from there.

Luck Analyzer

  • What your cubes would cost. Cube counts now show what buying that many would cost at your prices: the cubes you used, the median and the average.

AI Studio

  • Tall portraits scroll. On a wide screen, scroll a tall portrait inside the preview with your mouse or keyboard.

Assistant

  • Star Force plans and luck. Ask the assistant for an item's Star Force plans, the cost of each star, your odds of finishing on a budget, or how lucky a finished run was.
  • Ratings share the conversation. Rating an answer now shares that conversation with the site owner, so a thumbs-down can be traced to what went wrong.
  • Boss questions keep every fight you name. "Normal Lucid vs Hard Lucid" now answers both, and "will I clear Hard Limbo" no longer adds Will.
  • Will questions answer for Will. "How long does Will take?" now answers for Will.

Characters

  • Notes on each character. Add private notes from a character's card. Signed in, they follow you to your other devices and only you can see them. They also go with your roster export.
  • Steadier character lookups. When rankings are briefly unavailable, lookups keep showing the last results they found, and progress history picks up where it left off instead of starting over.

Boss Practice

  • Solo leads with your clear range. Your score and inputs fold away under one line.
  • Clear estimates show a range. Each estimate runs from best case to your run, like 21:10–26:05.
  • Set your own uptime. One slider sets your uptime between bursts, or use Match my clears with a real clear time to find yours.
  • Party cards fit a phone. Party member cards no longer run off the side of a phone screen.

Oct 5, 2026

2026-10-05

Dashboard and Characters

  • Gear acquisition. A new view beside your upgrade filters lists gear you don't own yet, with what it replaces and the Final Damage it adds.
  • Sets go one step at a time. Each step assumes you already have the ones before it, and a line above shows what the whole set adds.
  • Heroic lists the easiest boss first. Each item names the boss that drops it, and the list runs from the easiest to the hardest.
  • Interactive shows prices you can edit. Each item shows its price, total cost and meso per 1% Final Damage. Change a price in place to re-rank the list.
  • Early-game accessories. Boss accessories, Gollux, Meister Ring and Plasma Heart are suggested before Dawn and Pitched items.
  • Exceptional Hammers on Heroic. A hammer you can still use shows as a boss drop, with its boss.
  • Waits from your pity. Pitched, Dawn and Gollux shop items show how long the next one takes, from the crystals and coins you enter under Spares.
  • New gear assumes better flames. Gear you don't own yet is compared at a higher flame score.
  • Spares switch. The spares filter is now a switch, Star Force: only with spares, and the list says how many upgrades it hides.
  • Track a bigger Star Force jump. From a Star Force row you can track a further target like 18→22★, then record the star you reach.
  • Buy suggestions count your current item's Star Force. A buy row now compares against your current item at its Star Force target, so it no longer overstates the gain.
  • Overalls replace your top and bottom. Buy suggestions no longer offer a bottom under an Overall, and marking an Overall done takes your bottom off.
  • Buy suggestions include the flame. A buy row for an empty slot now adds the cost of the flame it counts, and swapping an Overall for a top and bottom counts both new pieces.
  • Mark weekly bosses done from your roster. Each character's Bosses button ticks this week's bosses, and the Weekly bosses list marks everyone at once.
  • Bossing Mules stay out of upgrade lists. Mules are hidden from the roster upgrade and HEXA lists. Choose Push this mule to include one.
  • Compare HEXA steps by cost. The roster HEXA priority shows Final Damage per 100 Fragments or per Sol Erda.
  • Dispute a claimed character. The claimed-by note has a button that opens a report for us.
  • Check your level. If your saved level is under 260 but you have 6th Job progress, the Dashboard and HEXA page ask you to check it. Type your level there to count that progress.

Boss Practice

  • Destiny Mode. The six Destiny Liberation fights have a Destiny Mode switch that applies each battle's Final Damage condition. On Hard Kaling it replaces the old Destiny +20% FD button.

Hexa Matrix

  • Fragments and Sol Erda left to max. Every HEXA skill shows what it still needs to reach level 30, with a total for the whole matrix.

Income

  • Track Dawn Whisper Crystals and Gollux coins. Both sit under Spares, next to Whisper Crystals.

Gear

  • Changing a potential stat keeps its tier. Switching a 13% STR line to Boss Damage gives the matching Boss line, not 13% Boss.
  • The Final Damage field is back. Enter the Final Damage from your stat window.
  • What are class buffs? A short explanation sits next to Character Stats.
  • Tyrant and Nova gear. Tyrant (level 150) and Nova (level 110) boots, gloves, capes and belts are available.
  • Equipping an Overall asks first. Picking an Overall when you have a bottom saved asks before taking the bottom off, and picking a bottom over an Overall does the same.

Tools

  • Save to inventory in one step. Item value & inventory checks the swap as it saves.
  • More stat calculator rows. The stat calculator adds % All Stat and flat secondary and tertiary stats.

Assistant

  • Ask what tier you are. The assistant tells you your tier, the next one and the score it starts at. A question about Destiny Seren or Destiny Kaling gets that Destiny battle, not the plain boss.

Oct 4, 2026

2026-10-04

Dashboard and Characters

  • Cooldown reduction counts in your score. Your cooldown seconds and percent now add to your power score, by how much they are worth for your class.
  • Cooldown hat scaling calibrated. A cooldown hat's value now scales with your power score, for every class.
  • Genesis and Destiny weapons count. A Genesis or Destiny weapon now adds its 10% Final Damage to your power score, boss clears and item comparisons.
  • Erel Light upgrades work. Erel Light weapons now count for flames, Weapon Jump and Oz rings, and Erel Light characters appear on the Characters page again.
  • Xenon armor gets cube suggestions. Xenon armor and accessories now get cube targets up to a full All Stat roll, not only the weapon, secondary and emblem.
  • One power score everywhere. The Dashboard, Boss page, character lookups and the leaderboard show the same score for the same build. Oz rings you haven't saved are no longer counted.
  • Hexa scores recalibrated. Your Hexa score now follows the scale most players compare with, for every class and at every level. Most scores drop a few percent, low scores drop more, and the very highest rise.
  • Upgrade values fit your class. Boss Damage, IED, ATT and stat lines are valued for your class. IED is worth less on classes whose skills already ignore defense.
  • The same upgrade shows the same value everywhere. The Dashboard, Compare, Gear Swap, Item Value and the Upgrade Calculator now agree on an item's Final Damage.
  • Low-IED characters get full suggestions. Cube and party buff suggestions no longer disappear when your IED is low.
  • Buff duration, cooldown skip and elemental resist count. They now add to your power score. A field you leave empty uses a typical value.
  • Two-handed weapons count. Hero, Paladin and Dawn Warrior get the higher weapon multiplier for a two-handed weapon.
  • Continuous Ring counts again. A Continuous Ring saved in the first ring slot was being ignored. It now counts.
  • New tiers. Your tier now names the boss your score can solo, from Hard Black Mage up to Hard Baldrix. A tier that starts with "Destiny" is that boss's Destiny Liberation battle, with its Final Damage condition counted.
  • Ruin Force Shield always counts. Its Final Damage bonus stays after you rename the item, and it also applies to a Demon Slayer or Demon Avenger Astra Secondary.
  • Every item keeps its best suggestion. The upgrade list no longer drops an item's top row when other items have many.
  • Biggest upgrades stay visible. Each item also shows its biggest-gain upgrade. The rest are under More upgrades.
  • One bad item no longer hides a character. On the Characters page, an item with an impossible value is skipped with a note, and the rest of that character is still ranked.
  • Xenon armor gets Star Force suggestions. Xenon armor now gets Star Force rows even if you never picked Thief or Pirate.
  • Projected scores match. The score an upgrade says you'll reach now matches your score after you mark it done.
  • Restore loads the newest save. Restoring from the cloud never replaces a newer save with an older one, and a second tab's save is picked up.

Boss Practice

  • Clear chances recalibrated. Clear percentages follow the latest community cut lines, for every class.
  • Party buffs use the boss you picked. Party buffs are valued against that boss's defense.
  • The fight timeline matches the bursts. The timeline, burst rows and phase exits now agree, and a 100% clear finishes right at the timer.
  • Buffs fit your class. Demon Avenger uses the Legendary HP Elixir in place of Weapon Tempering, and stat potions count toward each class's own stats.
  • Kaling fits a phone. The Kaling and Will fight timelines no longer push the page sideways on a phone.

Hexa Matrix

  • Progress in Fragments and Sol Erda. The HEXA headline shows how much of the full matrix you've spent.
  • In-game skill names. HEXA skills use their in-game names, like Mihile's Sword of Light.
  • Updated Hayato, Kanna, Lynn and Mo Xuan values. Their HEXA skill values were refreshed.
  • HEXA values refreshed for every class. This changes how much HEXA adds to your Hexa score, and your priority list may change.
  • No more "Unreleased" tiles. Empty future skill slots are hidden.

Leaderboard

  • Rankings use the new scores. A score marked ≈ is an estimate, and one marked * is from before the update. Save your build again to refresh it.
  • Editing doesn't move your rank. Your rank changes only when you save your build to the leaderboard yourself.
  • Hidden means hidden. If you turned off public ranking, your character no longer shows in rank lookups, class stats or share cards.
  • "Refresh score" no longer opens your own HEXA page. It's now a note on another player's row.
  • A blank Final Damage field shows a dash. Character lookups no longer show 0% when the field was left empty.

Income

  • Spares stay on every PC. Star Cores, Pitched Star Cores, Whisper Crystals and Traces save with your character and survive a restore on another computer. Pets, totems and familiars do too.
  • Edit item spares. Weekly Resources → Spares lets you change each item's spare count.
  • Spares only where they apply. Item spares are offered only for gear that can take Star Force.
  • Guardian Angel Slime is a Maple World boss. It's listed with the Maple World bosses.

Gear

  • Cooldown reduction on your character. Character Stats has Cooldown Reduction in seconds and in percent. They start from your hat's cooldown lines and your Boss page Mercedes setting, and the Boss page uses what you enter.
  • The level you type stays. It only changes when the rankings show a higher level.
  • Find items from other slots. When a search finds nothing in this slot, it lists matches from other slots, like the Seven Day Monster Parker Medal under Medal.
  • Golden Clover Belt flames. Golden Clover Belt and Condensed Power Crystal roll boss-item flames, up to 7% All Stat.
  • Seven Day Monster Parker Medal has its attack. It now gives +7 ATT and MATT.
  • Eternal gear stats corrected. The Eternal hat, top, bottom, shoes, cape and shoulder now match their in-game stats.
  • CRA armor stats corrected. The CRA hat, top and bottom gain their Ignore Defense, and the hat its HP.
  • Original Sin of Pride and Blissful Nightmare count as Brilliant items on Heroic. Their Star Force uses Brilliant spares and the Always protect plan.

Tools

  • The Legion artifact level stays editable. The field no longer disappears while you type or when your crystals don't fit, and the message says which level they need.
  • Item value starts from your equipped item. Opening the page directly fills the inventory draft from what you're wearing.
  • Astra Traces from hard bosses. Hard Kaling, Limbo, Malefic Star and Baldrix count their Traces, and their Normal versions are listed.
  • Final Damage in the stat calculator stacks like in game. Added Final Damage multiplies with what you already have.
  • The score breakdown adds up. The rows now total your power score exactly.
  • A paused score says why. When your score is paused, Compare, Gear Swap, Item Value and the Upgrade Calculator show the reason and what to enter.
  • Fewer failed screenshot imports. An import that got stuck now retries and finishes.

Assistant

  • Tell us what went wrong after a thumbs-down. One tap opens a report with your question and the answer filled in. You can edit it before sending.
  • A cut-off answer says so. If the connection drops before an answer arrives, you now see an error and your question goes back in the box.

Release index

53 releases. Pick a date to jump to it — earlier ones open in place.

Oct 1, 20262026-10-01

Characters and Leaderboard

  • More reliable progress history. History keeps readable days when an individual daily record is too large to load, and repeat visits reuse recent results.
Sep 30, 20262026-09-30

Dashboard and Characters

  • Return to your recommendations faster. Unchanged builds reuse recent results when you switch pages, while gear and setting changes still refresh your recommendations.
  • Less background loading. Navigation loads pages when you open them, and repeat visits reuse recently downloaded artwork.
  • No more flame suggestions you already have. A weapon that already has a T7 attack flame is no longer told to flame for T7. Suggestions for better side stats stay.

Gear

  • Deleted loadouts stay deleted. Deleting a loadout no longer brings it back as "Equipped" when you switch. You can also delete any saved loadout from the menu, not only the one you're wearing.

Income

  • Remove a boss you don't run. Each boss card has a remove button, so it leaves your weekly clear list and count.
  • Clear all undoes Enable all. Turning a region on and off again no longer adds every boss in it to your weekly list.

Tools

  • Saving an item keeps the one before it. In Item value & inventory, adding a new item no longer replaces the item you just saved.
Sep 27, 20262026-09-27

Planner

  • Astra booms cost 1B on Heroic too. An Astra secondary can be bought back from the shop, so its Star Force plan now prices each destruction at 1B instead of treating it as irreplaceable.
  • Spare savings use the full calculation. When you own spare copies, the planner now reprices the whole climb with them instead of subtracting a flat amount per expected boom.
  • No more "short on spares" for items you can buy back. Astra rows no longer show a spare shortfall or drop out of the spares-only view, since every destruction is already priced as a repurchase.

Dashboard

  • Change an item's Star Force protection from its row. Tap the protection label on a Star Force upgrade to pick Balanced, Always protect, Cheapest per star, No protection, or one of the efficient plans. It saves to the item and the Gear page and Upgrade Calculator follow.
  • Shining Star Force turns on by itself. Star Force prices switch to event pricing for the whole event day every two weeks and back the day after. Pick Auto, On or Off at the top of the dashboard or in Settings.
Sep 26, 20262026-09-26

Gear Swap

  • Scrolled replacements compare right away. Pick a scroll type and count on a replacement and it is compared at the average result. Nothing else to type.
  • Fix your equipped item without leaving. If the item you have on is missing a detail, tap Edit to fill it in here. Your swaps stay put.

Dashboard

  • Level-scaled bonus lines always count. A "+2 per 9 levels" Bonus Potential line is now valued from your level everywhere, so a Bonus Potential reroll no longer looks like a bigger gain than it is. If your level is missing, that item's Bonus Potential rows say so instead of guessing.

Tools

  • Efficient Star Force plans. The Upgrade Calculator, the Star Force calculator and each item's Star Force plan list the plans nothing beats on both meso and booms, cheapest to safest, with the spare value each one suits. Pick one to apply it.
  • Strategies use the shorthand you already know. Balanced reads "SG 1144", Always protect "SG 4444": SG is Safeguard on 15→18★ and the four digits are the mode used at 18→19★ through 21→22★. Plans list their digits the same way.
Sep 25, 20262026-09-25

Boss

  • See what you can clear with a clean run. Clear % now assumes perfect damage uptime. Pick Average or Low at the top to see a rougher night.
  • Know when it's practice, not gear. Bosses you can beat with a clean run are marked "Clearable with practice".
  • Know how far you are. For a boss you can't clear yet, you'll see how much more FD you need and which party size gets you there.
  • Party estimates you can trust. Your party projection uses the same numbers as your solo estimate.
  • Add friends in a tap. Start typing an IGN and pick from friends you've added before. Star your regulars, and "Refill last party" brings back your last group.
  • Oz rings count when you've added them. No rings saved, no rings counted. Add them on the Gear page.
  • Bursts line up with Origin. Estimates now assume your bursts stay paired with your Origin skill, as in game since the v.271 update. The Align origin setting is gone.
  • Less clutter. Boss pages show your numbers and one line for anything you still need to enter.

Dashboard

  • Works in a narrower window. The upgrades table stays readable at three-quarter width.
  • Flame suggestions follow your scoring. Choose Default, Build or Custom in the Your flames widget and your flame suggestions use it.

Gear

  • Heroic protects your stars by default. Recommendations now Safeguard 15→18★, skip 18→20★ and use Mode 4 at 20→22★; Pitched and Brilliant items always protect. Change it for one item, all items, or your account.
  • Partly scrolled items stay that way. Enter 3 of 9 and it stays 3 of 9, with the remaining slots shown.
  • Transposed Sweetwater items. Tick Transposed and enter the slot total your item has.
  • Crit Damage on gloves. Bonus Potential targets now include 3% Crit Dmg with one or two stat lines.

Income

  • Your income on every device. Sign in and your boss income comes with you.
  • Monthly crystals on their own. Weekly and monthly income are now separate.

Character pages

  • Fresh builds. Character pages show when a build was saved and update as soon as you save. Switch between stats with or without boss buffs.
Sep 20, 20262026-09-20

Gear

  • More accurate Oz ring gains. Scores, recommendations and comparison tools now account for your class's burst timing.
  • Use a single ring below level 4. Equip a low-level Active or Continuous Ring on its own.
  • Destiny flame values corrected. Tier 6 and 7 attack bonuses now scale correctly with your weapon.

Dashboard and Planner

  • Refined endgame scores. Small damage upgrades now produce more consistent score gains.
  • Update affected saved upgrades. Weapon-flame and ring upgrades marked stale are excluded from plan totals. Rerun recommendations and re-add them to use the corrected estimates.

Boss

  • Consistent boss estimates. Solo and party calculations use the same class-specific burst timing.
  • Highest soloable corrected. The overview now includes close clears and better identifies the strongest boss you're estimated to beat.
Sep 19, 20262026-09-19

Dashboard

  • See how your flames compare. The new Your flames widget shows item percentiles (lower is better) and opens the full calculator. Marginal value and Quick stats are now optional; customized layouts keep your choices.
  • Choose flame scoring once. Default, Build-aware or Custom scoring applies to all gear, with matching scores and percentiles in the calculator and dashboard. Set custom weights together; item-level switches are gone.
  • Oz rings now count toward your score. Saved rings use the existing score scale, so scores remain comparable.
  • Enter replacement prices right in the warning. Type a price such as 500M and press Save. Your item's price and upgrade recommendations update together.
  • Your next upgrade stays front and center. Actions sit beside the upgrade on desktop. Click your character card for stats and HEXA progress; your guild stays beside your IGN.
  • Bring back an alternative scroll. Open "Scroll options", compare cost and damage gain, then choose "Use this scroll". Your selection stays after reloading.
  • See your boss week at a glance. The income tile shows how many planned bosses you have cleared, with a button to mark them all done.

Gear

  • Find presets in a searchable dropdown. Equipment, Main Potential and Bonus Potential use the same picker across the editors and comparison tools.
  • Entering stats keeps the panel open, including when you tab into Base ATT.
  • Give each item its own Star Force plan. Choose a preset or adjust protection for individual stars.
  • Star Force costs agree across the site. Recommendations and calculators use each item's protection plan, event discounts and MVP level. Older affected buying plans ask to be recalculated.
  • Valid items get fewer false warnings. Combined flame totals and a valid Genesis Badge no longer trigger incorrect enhancement warnings.
  • Boss Accessory presets added: Royal Black Metal Shoulder, Mechanator Pendant, Dea Sidus Earring, Will o' the Wisps and Guardian Angel Ring, including their set bonus.
  • Event-ring presets added: Heroic Tenebris Expedition Ring (Complete), Eternal Flame Ring, Glory Guard Ring: Justicar and Heroic Awake Ring (Lv. 4).
  • Rental potentials fill in automatically. Fixed Main Potential and two-line Bonus Potential are included. Red Beryl accessories also include their 20 stars and set bonus.
  • Rental and Guild Castle totems have their own icons and set effects. Arthur, Flash and Red Beryl totems join the Blue, Red and Green Guild Castle Brooches.
  • Scroll options show the correct stats for your item, including the attack from V and X scrolls on shield secondaries.
  • Compare stat and cooldown Potential targets. Both stay available, with your chosen cooldown value shown on the recommendation.
  • Screenshot imports retry an unreadable result before giving up.

Characters

  • Cloud saves protect newer copies. An older device cannot silently overwrite a newer save. Restore and Save actions let you recover while keeping local edits.
  • Enter your in-game Combat Power. Each character keeps its own value alongside its Hexa score, including in exports.
  • See who still needs to run bosses. Each character shows its weekly clear count.

Income

  • Easier Eternal piece tracking. Heroic rewards fill from your boss difficulty, including half pieces and Hard Malefic Star's six pieces per clear. Clear and retype numbers normally; difficulty stays shared with your selected crystal.
  • A shorter crystal-cap reminder. Only the 14 highest-value weekly crystals are counted.
  • Monthly clears reset at 00:00 UTC on the first of each month. They stay separate from the weekly checklist.
  • Tick off your weekly boss runs, or use "Quick complete all". The checklist resets each Thursday without changing your planned income.

HEXA

  • Common cores account for unlocks and level bonuses across supported classes. Maximum values stay the same.
  • Cleaner skill tiles and upgrade lists. Shorter labels and clearer prompts for missing levels.
  • HEXA values corrected across supported classes. Recommendations, matrix progress, scores and boss results use the updated values.
  • Missing upgrades return to the priority list, including Shade's Soul Splitter. Small prerequisite unlocks can lead into useful upgrades.
  • Buff values corrected for Adele, Zero and Thunder Breaker. Their upgrade ordering can change with the updated values.
  • Score changes start a new baseline when the model changes. Saved scores keep their previous value until you save again.
  • See every level in a recommended sequence. "Show every level" displays each step's cost and gain in Priority and the character overview.
  • Lynn's Ascent is now named Wild Hunt, matching the game.

Tools

  • See your Astra awakening progress. Icon cards show each stage, its material costs and your current target.
  • DF/TF points stay spent in the Hyper Stat optimizer. Demon Slayer and Zero can enter their level, and the remaining points are optimized around it.

Settings and navigation

  • Warnings say what to fix in plain language. Shorter messages name the item or setting that needs attention. Failed refreshes keep your previous results visible.
  • Find settings with search or the section selector. Tools and Gear have simpler controls, with shorter help and clearer warnings across the site.
  • Face Accessory hammers share one price. Existing custom prices carry forward, and affected saved plans ask to be recalculated.
  • Menus work with a keyboard and fit smaller screens. Character switching, phone controls and light-theme text are easier to use.
Sep 17, 20262026-09-17

HEXA

  • The Erda Link board has its own art. Sia's and Erel Light's cores, skill stones, SHINE Stones and board stones show their in-game icons in the same tiles as the HEXA Matrix, and a one-level stone is a single click to mark unlocked.
  • Sia and Erel Light have an Erda Link board. Enter your stone levels to see your progress, the Final Damage so far, and the Sol Erda and fragments you still need. Upgrades are ranked by Final Damage per 100 fragments.
  • A filled Erda Link board counts everywhere. Boss clear estimates, the what-if tools and the assistant read it instead of scoring it as empty.
  • Your power score reads the HEXA Matrix you actually have. A Lv. 260+ character with no node levels entered is scored on the level 1 Origin the game grants, not on a maxed matrix, so it reads lower (about 17% for an endgame Hero). Enter your levels, or tap "I have max hexa", for your real number.
  • Below Lv. 260 the HEXA Matrix counts for nothing. No progress percent, no priority list and no HEXA in your score, and the page says so by name.
  • The priority list works with no node levels entered. It no longer says every node is maxed, and the progress percent matches the number behind your score.
  • "Reset all hexa data" returns you to a level 1 Origin, and your score reads that.
  • A score that reads low for missing 6th Job levels carries its own marker. Entries published on the earlier scoring model say so.
  • The HEXA page shows your saved HEXA Stat beside the matrix percent, with each node's lines, levels and Final Damage. The Stat tab explains that your status-window totals already include those lines.
  • Adele's Legacy Restoration Boost and Zero's Chrono Break Boost were undervalued. Their character-wide Final Damage buff now counts, about 7.3 Final Damage at level 30 instead of about 1.
  • Afterimage Shock Boost was overvalued for Blaster. Level 10 to 21 now reads about 0.37 Final Damage instead of 1.15.
  • Node names match the game for Mihile's Shield of Light Boost, Zero's Chrono Break Boost, Illium's Crystalline Spirit Boost and Blaster's enhancement nodes.

Dashboard

  • Score changes say "new baseline" when the scoring model changed in that window, instead of showing a drop you never took. Guild milestones are announced once.

Characters

  • Builds saved before August 21 read back the right items. A weapon saved then could come back as a cape, hat or earring on the leaderboard, on your character page, from a share link and when restoring from the cloud.
  • A character still showing the wrong item is corrected when you open it in the editor, and only when your saved details leave no doubt about which item it was. Your character page and share link now name the item and the slot instead of showing it as if it were right.
  • Each character saves on its own. One large character can no longer stop the rest of your roster from saving, and a refused save names the character. A browser short of space names every affected character.
  • Two characters can share a name safely. Saving follows the character you have open, each tab keeps its own selection, and two tabs no longer overwrite each other.
  • Weekly boss income follows the right character when two share a name or when you rename one.
  • Sia and Erel Light rank their Erda Link upgrades on the roster alongside everyone else's HEXA steps, and a finished board keeps them on the panel. Switching class clears the old board.
  • The roster HEXA list ranks every Lv. 260+ character and flags those with nothing entered. Characters below Lv. 260 are listed separately with their level.

Gear

  • Save names the item it could not use, next to the Save button, with the reason and an Edit link. The notice stays until you dismiss it, and restoring from the cloud no longer clears it.
  • Scarlet Shoulder and Secret Ring can hold Bonus Stats. They are the one shoulder and the one ring that take flames. Both have presets, screenshot imports keep their flame lines, and the planner recommends flames for them.
  • Level-250 Bonus Stat values were slightly overstated. A Destiny weapon's top attack flame now reads 230 instead of 268, and a saved flame no roll can produce is flagged by name.
  • The weapon Bonus Stat tier list says which tiers the item rolls. Boss-reward items roll T3 to T7 and normal items T1 to T5.

Tools

  • Flame Calculator cards show what an improving reset is worth, not just how likely one is.

Guild

  • Change or leave your guild from the Guild page. Both ask for confirmation first, and the dashboard chip has a labelled Leave button.
  • A guild change is read back before the chip updates, and a refused change names the character and the reason.

Boss

  • Clear estimates use the Oz ring revamp rules. Older clear targets are brought forward to today's rules, which lowers every clear percent by about 2%. Your Continuous Ring level now counts, Weapon Jump caps at level 4, and the page says how much your rings moved it.
  • Estimates say which way they lean on HEXA. A character with nothing entered is told the number reads low, in the Solo and Party views, the Destiny mission notes and assistant answers.
  • Bosses the estimate cannot score are listed by name with the reason. They used to disappear.
  • The Oz row shows a plain note, not a red warning, when no rings or no complete weapon are captured. The dashboard says Oz rings count in clear estimates, not in the score.
Sep 16, 20262026-09-16

Dashboard and Planner

  • Weekly income counts your whole account. The plan is funded by every character you've saved on the same world type, the same total the Income page shows. The Funds card lists the characters it counted, and the dashboard tile stays your current character.
  • No more worse version of the same upgrade. X-Scrolls drop off an item that can take a V-Scroll, a route beaten on damage and both costs is hidden, and a chip names what was hidden.

Income

  • Boss cards show the crystal you actually get. Black Mage cards were showing the monthly crystal divided by four. They now read the full amount with a "Monthly" badge, spread over 52 weeks in the weekly total.
  • Papulatus crystals corrected, and Zakum, Hilla, Pink Bean, Easy Papulatus, Von Leon, Arkarium, Easy and Normal Magnus, and Normal Von Bon, Pierre, Crimson Queen and Vellum are on the list.
  • The 14-crystal cap keeps your best clears. Checking a cheap boss at the cap no longer unchecks an expensive one, "Enable all" names the bosses past the limit, and the totals add up.
  • The list says which world it is pricing, since Heroic crystals are worth five times as much, and the account total says how many crystals are over the 180-per-world limit.

Characters

  • Characters are no longer replaced by the wrong class with no gear. Switching, deleting, or having the site open in two tabs could copy what was on screen over another character. Each character is only ever saved to itself, and the page says so if saving stops working.
  • Your world type sticks. Heroic characters are no longer relabelled Interactive when they load, restoring from the cloud keeps the world you set, and characters saved before worlds were tracked are named with buttons to set it.
  • Setup reads your world from your character. Looking up your IGN sets Heroic or Interactive from that character's world. If Nexon disagrees with your pick both are shown, and on a Challenger World your choice wins.
  • Star Force upgrades are back for characters with high Critical Rate, including the small next-star steps, and a skipped target shows the item and the reason.
  • Clear estimates no longer swing when one new clear target is recorded, and Heroic characters use their own class's clear data.

Gear

  • One Critical Rate number for archers. Type your real status-window total. The "Over cap by %" box is gone for you, and swapping crit lines away now shows what it really costs.
  • Weapon icons match your class. Adele's Bladecaster, Blaster's Ellaha, Ren's Sword, Luminous's Shining Rod, Mo Xuan's Martial Brace and a dozen more show the right weapon.
  • Demon Avenger power score corrected. Max HP counts about half as much as before, so scores read about 13% lower and line up with every other class. Saved flame scores, shared links and cloud builds move to the new scale.
  • Destiny weapons get their 9th scroll slot when you tick 2nd Transcendence, and a maxed 25-star Destiny weapon saves without complaint.
  • The Character Stats panel names your class's secondary stat under the field.

HEXA

  • Origin can be 0 before Lv. 260, and the page says why.
  • Hexa Stat optimizer shows what a stat change is worth today. The headline is the Final Damage you gain by reselecting stat types at your current levels, it reads 0% when your board is already best, and the max-level ceiling is labelled separately.
  • Every legal placement is checked. About one board in eight was told to pay 100M meso per node for a placement that was not the best one, and the dashboard now shows an available reselect on Heroic worlds too.
  • Lightning Cascade is valued properly for Thunder Breakers. Its character-wide Final Damage buff now counts, so taking it to 25 is worth about 2.2% Final Damage per 1,000 fragments instead of 0.95%.
  • Kanna and Thunder Breaker node names corrected to their current in-game names.

Tools

  • Critical Rate above 100% works for archers everywhere. Hyper Stat, Legion Artifact, Compare, damage-source ranking and the assistant accept the real total instead of erroring or treating it as 100%.
  • Headroom warnings show together when both apply, and stop pointing archers at a field their class doesn't have.
  • Hyper stat optimizer is readable on a wide screen and still fits a phone.

Boss

  • Boss Overview shows why a clear estimate reads short. A row scaled down for your level, Sacred Power or execution setting carries a tag for each, and hovering it shows the boss at the clear assumptions. The percent is your solo figure.
  • Estimates say when they lean on an assumption, and a boss you are a fraction of a percent from clearing reads "just short", not "0% short".
  • The Solo tab and the overview agree on level and Sacred Power, and the duo and trio suggestions use the same numbers.

Discord

  • The bot reads every HEXA matrix again. A saved third common node no longer makes it refuse your character.
Sep 15, 20262026-09-15

Assistant

  • Suggested questions give clearer answers. Upgrade, budget, boss, Hyper Stat, HEXA Stat, item comparison and income questions show results from the site's calculators. Missing inputs link to the page where you can add them.
  • Current GMS news has dates and links. The news shortcut shows official update, event and recent announcement articles.
  • Undo stays available. An applied change keeps its Undo button while the answer updates, and undoing it no longer reapplies it automatically.

Characters

  • Switching characters keeps your gear. Everything you entered is saved to the character before you leave it. If you entered gear without making a character first, you're asked before it's replaced.
  • No accidental wipes. Starting a new character or skipping setup asks first when you already have gear entered. A build with items but no stats gets the Save as character button.
  • Roster keeps up. The Characters page reflects a gear edit within seconds.

Tools

  • Familiars. A new tool tells you what familiars are worth on your character. It shows two setups: the best single-line setup, where one line per familiar fills the 120% Boss Damage cap, and the best two-line setup. Each one is drawn as its three familiar cards, with the damage it would add over the familiars you have saved, the rerolls one familiar of that shape takes, and on Interactive the Red Familiar Cards and meso for the set. Your recorded familiars are shown against the 120% Boss Damage and 27% Attack ceilings so you can see lines going to waste, and the reroll rates are there as a rate sheet at the bottom.
  • Roll a familiar for fun. The Familiars tool has a reroll window that looks like the one in game, next to the Star Force and cubing simulators. Pick one of your familiars or a fresh Unique or Legendary, press the card, and it rolls both lines from the real rates, including the lines that give no damage. It counts your rolls and the Maple Points they would have cost. A card reset is final in game, so it never offers to keep your old lines, and nothing you roll touches your saved build.
  • Totem Set. A new tool compares the three totems you wear against the best three for your class and shows the damage the switch would add, with every totem's stats in one table.
  • Simulators work without a saved character. The item picker has its own class selector, so presets are always listed. It starts on your character's class when you have one.
  • Cube lines show the right rarity. A lower-tier line, like 9% stat on a Legendary item, shows the Unique badge, as in game.
  • Violet cubes set on the third pick. No extra click.
  • HEXA priority shows the Final Damage each level adds instead of a per-1,000-fragments figure. Sorting is unchanged.

Gear

  • Oz rings default to the revamp. Active and Passive ring slots are on by default now that GMS has the Skill Ring revamp. The old single-slot setup stays under Settings.
  • Screenshot import says when it's busy. If the reader hits its daily limit, you're told to try again later. Brief hiccups are retried for you.
  • Screenshots read every stat. An item screenshot fills the secondary and third stat's scroll values too, and the review shows their flames.
  • Astra secondaries scroll like shields. They take V, X, ICOG, and Prime scrolls with the stats a shield really gets, and they have 10 slots instead of 7. Items you already saved update themselves.
  • The special Astra scroll is no longer suggested. GMS doesn't sell it, so its cost setting is gone too. An item you already scrolled with it keeps its stats.
  • Pets, totems, and familiars. A Companions card records your pet equipment, your three totems, and each familiar's two lines, with the real item icons and a card for each familiar in its rank colour.
  • Faster to fill in. Pets and totems are both slots you press: an empty slot is a plus, and pressing one pops out a panel right there — a searchable list of totem icons, or a short form for a pet's name, upgrade slots, scrolls used and attack. A filled pet slot shows its name and how many slots are scrolled. You set a familiar's rank and lines on the card itself, and the choices read like the tooltip does, such as Boss Damage 50%. The card only records now, so nothing on it can be out of date.

Dashboard

  • Familiar rerolls read like flames now. A familiar row names the familiar, its rank and the line it is chasing, with the Red Familiar Card icon, how often that line comes up, and how many cards it takes. Record roll opens the same familiar card you use on the Gear page, so you enter the pair you actually rolled without leaving the dashboard. Rerolls are only suggested for Boss Damage and Attack lines.
  • Under Lv. 260, no HEXA damage. A character below 6th Job is scored with no HEXA Matrix instead of a maxed one, on every page.
  • Shared builds never overwrite yours. Opening a share link shows the build without saving it. Back returns to your character; Keep as my build adopts it, and nothing is uploaded under your name until then.

Boss Practice

  • Limbo needs 500 Sacred Power. The clear estimate assumes the full bonus at 550, and the Sacred Power row shows how far you are from it and what the gap costs.
  • Level scaling below a boss. Clear estimates follow the game's level table, and the level row shows the bonus actually applied.
  • Party cards use each member's Arcane Force and Sacred Power. A member's clear % now matches their own Boss Practice view.
  • Execution quality moves the clear %. Great, Average, and Low now scale every clear estimate: the overview, the solo view, party cards, and the assistant. Great is the calibration anchor, so Average reads about 15% lower than before.
  • HEXA at a glance. A hexagon fills with the share of max HEXA damage your recorded levels give, replacing the text badge.

Hyper Stat and Legion

  • Archers keep Critical Rate above 100%. Bowmaster, Marksman, Pathfinder, Wind Archer, Wild Hunter, Mercedes, and Kain enter their real total on the Gear page, and the part over 100 counts as damage through Vicious Shot in the optimizers and potential values instead of being treated as wasted.
  • Capped crit rate frees its points. At 100% Critical Rate, enter how far over the cap you are on the Gear page, and the Hyper Stat and Legion optimizers free those points. Applying spends that headroom, so a second recommendation that needs it says so instead of applying.

Planner and Dashboard

  • Flame targets for Gollux and Sweetwater. Gollux aims for a 40 flame score to settle and 60 at end game, Sweetwater 50 and 70. Before, they were held to boss-gear scores that took hundreds of thousands of resets.
  • Dominator Pendant counts as a boss item for flames. Its flame targets and roll tiers now match other boss accessories.
  • Astra shield scrolls rank correctly. 15% Spell Trace no longer beats a nearly full set of V scrolls on an Astra shield, and the cost uses armor scroll prices.
  • Familiar rerolls are ranked on Interactive. Your summoned familiars appear as upgrades with the lines worth chasing, priced from Red Familiar Cards at 1,200 NX through your meso market rate. The result is random, so you enter the lines you actually rolled instead of marking one done.
  • Fake 3L is spelled out. Cube targets now say what Fake 3L means: an All Stat prime line plus two main stat lines.
  • Pet scroll slots get ranked. On Interactive worlds, open pet equipment slots appear as an upgrade once you set a premium pet scroll price in Settings. Marking one done fills the slots; you enter the attack you actually rolled. Heroic worlds can't scroll pet equipment, so nothing is planned there.
Sep 14, 20262026-09-14

Tools

  • Simulators look like the game. Star Force and cubing use the in-game enhancement window: item slot, star row, success and destroy rates, cost, and the same buttons.
  • Simulate on your own gear. Pick any saved item or a preset and the simulator uses its level and stars.
Sep 13, 20262026-09-13

Phones and keyboards

  • Fits your phone. A compact header with a menu replaces the sidebar on small screens, so Settings, the Optimizer, and every tool fit without sideways scrolling.
  • Keyboard-friendly editors. The item drawer and result dialogs take focus when they open, close with Escape, and return you to where you were.
  • Boss clears. Each boss has its own Cleared button. Pressing Enter in Party size or Difficulty no longer marks a boss as cleared.
  • Screen readers. Every field is named, there is a skip-to-content link, and each page has one heading.

Look and feel

  • Readable text. Muted text, links, and status colours meet contrast standards in both themes, and your accent colour reaches every link and widget.
  • One grid. Calculators share the same width, control sizes, and type scale, so moving between tools no longer changes the layout.

Dashboard and onboarding

  • Next action first. New players see the IGN import first. Returning players see a one-line character summary, then the best upgrade with Add to planner. On phones, upgrade options are cards with cost, gain, and action together.
  • Skip onboarding. The first step has the Skip it promised.

Gear

  • Equipment first. The gear grid sits at the top. Character stats collapse to one line until something is missing, and import lives behind one Import entry. The item drawer names the item once and keeps presets compact.

Tools

  • Compare starts from your item. Compare loads your equipped item as the baseline, so you only fill in the candidate. Comparing two items you don't own is a checkbox.
  • Same numbers, same words. Cost, Final Damage gain, and meso per 1% FD appear in the same order on the Dashboard, Planner, Compare, and Upgrade Calculator. Tiny gains show as less than 0.01% instead of zero.
  • Clearer names. Navigation labels match the pages they open, and tool descriptions use plain language.

Directories

  • Shorter lists. Guild and leaderboard pages load 50 at a time and remember your place. The changelog keeps the latest three updates open.
Sep 11, 20262026-09-11

Calculations & Item Fixes

  • HEXA assumption. If recorded HEXA levels are switched on but still empty, every page treats the matrix as maxed. Power score, clear estimates and rankings agree again.
  • Star Catching removed. The v.271 update made its success bonus permanent. Every Star Force estimate includes it and the switch is gone. Default costs are unchanged.
  • Meso Bonus Stat reset. Bonus Stats can be reset for 3,000,000 mesos each, with no limit, on every world, at Eternal flame odds. Every flame recommendation prices that route, and the Eternal and Powerful flame price inputs are gone from Settings on both worlds. Flames you already own are still counted.
  • Abyssal Rebirth Flames. They never roll the lowest tier and hit the top tier three times as often. Flame counts include them if you own some. They are never suggested as a purchase. Black flames are no longer listed.
  • Flame score on your build. With build-aware flames on, the Flames tab also scores each flame at your build's own exchange rates and says what 1 ATT and 1% All Stat are worth in main stat. The stored score and its benchmarks stay on the standard scale.
  • 15% Ignore Defense on Unique. Unique weapons, secondaries and emblems accept one Epic-tier 15% line, so 30% + 15% saves at Unique. Epic items accept 15% as their own line.

Gear

  • Shorter Gear header. IGN, level, class, and world sit on one line, loadout and actions on the next. Import, export, and screenshot batches share one menu, and loadout save, rename, and delete sit behind a ⋯ button.
  • Slot setup wizard. The item drawer's All button walks through General, Star Force, Scrolling, Flames and Potential one step at a time. Jump to any step. Each slot only shows the steps it uses.
  • Loadouts. Save alternate gear sets per character, switch between them, or save a Gear Swap result as one. The equipped set drives recommendations, share links and rankings. Loadouts stay on this device.
  • Sync status. The IGN banner and Settings say when a build exists only in this browser, what Not synced means, and how to keep it in the cloud.
  • New presets. Horntail Necklace, Chaos Horntail Necklace, Zakum Helmet, and the Deimos Warrior, Sage and Shadow Shields.
  • Batch screenshot import. Import screenshots and the drawer's Upload take several files at once. Each is sorted to its slot and opens for review in turn. Rings and pendants spread across their slots. Anything unplaced is listed by name.
  • Character level moved. It sits next to your IGN instead of under Region Power.
  • Item icons. Every preset in the item drawer has its sprite, including Empress, Royal Von Leon, Gollux, Zakum, Horntail, and the Genesis and Fafnir weapon for every class.
  • AbsoLab event weapons. The 17-star event-box weapons carry a fixed Unique potential (9% damage, 35% boss damage). Those lines now validate.

HEXA Matrix

  • Third common node. The v.271 update added a third common node to every job. It is in every class's matrix with a per-class Final Damage value. The Region switch is gone.
  • Steppers and Mark done. Every node has +/− buttons. Every Priority row has Mark done, which records the level and advances the list, with Undo. Classes without a HEXA Stat node get a note pointing to the Stat tab.

Income and Dashboard

  • Account total. The Crystals tab sums weekly boss crystals and farming mesos across saved characters, grouped by world type, with a per-character breakdown. A dashboard widget shows the same total.

Planner, Dashboard and Upgrade Calculator

  • Star Force per star. Star Force rows expand to one line per star with cost and destruction odds. Steps below 15★ are shown.
  • Saved protection plans. A per-star protection plan saved in the Upgrade Calculator is what the planner and dashboard price that item with.
  • Flames by type. Flame recommendations name the flame. The Upgrade Calculator shows roughly how many of each type a target takes.

Dashboard

  • Pin or hide upgrades. Pinned upgrades lead the ranking and the headline card says when it is your pick. Hidden ones stay counted behind an "N hidden · Restore" control.

Characters

  • Resource funnel. A strip names the best character for cubes, flames, scrolls and Star Force. The cross-character list filters by resource and sorts by efficiency, FD gain or cost.
  • Roster HEXA priority. One table ranks every character's next HEXA steps by FD per fragment. Characters without recorded levels are listed with a link to enter them.

Boss Practice

  • Destiny Missions Part 2. The three Part 2 boss quests map to your readiness tiers, with each fight's Destiny Mode condition.
  • HEXA mode and execution. The overview says whether clears assume a maxed HEXA Matrix or your recorded levels. A Great / Average / Low control sets off-burst uptime.
  • Party members load as saved. Older saved builds load in Party practice again. Every item counts as saved, an unfilled HEXA Matrix counts as maxed, and nobody is asked to fix gear.

Settings and cube costs

  • Unlucky cube pricing. Cube cost mode adds Unlucky (P75) and Very unlucky (P85) next to Average and Typical. Every cube count on the site follows it.

Stat Analysis

  • Flat stat. A new channel prices flat stat that % lines never boost, with per-level rows for Arcane and Sacred Symbols.

Flame Calculator

  • Flame Calculator. See every value a flame can roll on an item, how your current roll ranks, the chance one reset beats it, and which items in your build are the best candidates to reflame, using your own build's exchange rates.

Classes

  • Erel Light. Hyper Stat and Legion planning work for the class. It progresses through Erda Link instead of the HEXA Matrix, so HEXA pages say so. Bossing calibration is marked as not yet measured.

Site

  • About page. The footer links a page on where the numbers come from.
  • Cloud restore. Load character and Restore from cloud read the latest copy instead of one cached up to five minutes earlier.

Character Lookup

  • Public visibility. One toggle in Settings covers the leaderboard and your character page, and applies immediately. Posting your character link in Discord still shows a build card. If you never saved a build here there is nothing to flip. Ask and we will remove the page.
Sep 6, 20262026-09-06

Gear, Compare, Gear Swap, Item Value, and Upgrade Calculator

  • Entering Potential works like the in-game window. Pick the tier first, then fill the three lines. Every line stays visible, each value box only offers rolls that can actually appear at that tier and item level, and tiers are color-coded the way the game shows them.
  • Epic and Unique lines are accepted everywhere. Compare, Gear Swap, Item Value, and the Upgrade Calculator no longer assume Legendary. If a saved line only fits a different tier, the editor says which one and switches with one click.
  • Changing an item's preset keeps your Potential. Lines you already entered carry over whenever they are still a valid roll on the new item. When they cannot exist on the new item, the page says exactly which line and why instead of silently resetting it.
Sep 1, 20262026-09-01

Characters

  • Sort characters by flame and scroll drops. Flame drop and Scroll drop orders rank your roster by who gains the most damage from a single drop.

Settings and upgrade recommendations

  • Pin flame recommendations to Eternal Flames. On Interactive, a new Flame pricing setting switches flame recommendations from the cheapest route to Eternal-only.
Aug 31, 20262026-08-31

Guild

  • Join your guild where guilds live. A guild's page now has a Join button — whether the guild is new to the tracker or your character just isn't linked yet — and the guild directory has a join card, so no more hunting for the small dashboard button. Joining still verifies character ownership the same way.

Gear, Compare, and upgrade recommendations

  • Unequipped gear can join your recommendations. Save the exact item you own in Item Value & Gear Inventory on Interactive or Heroic. The tracker includes set changes, keeps weaker future items in inventory without recommending them too early, and marks a beneficial swap as owned and available now.
  • Astra scroll recommendations respect your class everywhere. The planner and calculators now apply the same rule as the Gear editor, so a class whose Astra secondary can't be scrolled never sees scroll suggestions — even on older saved data.
  • Set pieces are valued together. Saved items from the same set are also priced as one combined swap, so three pieces that are each a small loss alone can show their real value when equipping them together completes the set bonus.
  • Plan work on gear you haven't equipped yet. Recommendations now include starring, cubing, and flaming an owned inventory item — priced as if you equip it — so "build up the piece in my inventory instead of my equipped one" ranks directly against every other upgrade. Do the work in game, then update the saved item.
  • Spares for inventory items. An owned item saved on Item Value & Gear Inventory can now record how many duplicates you hold, so starring it in recommendations gets the same spare protection as equipped gear.

Income

  • Track progress toward each Eternal exchange. Enter the pieces you actually receive from each eligible boss and how many you hold — every exchange costs 10 pieces, so that's no longer asked. Each boss shows a week-by-week meter to its next exchange, without combining boss currencies or guessing reward splits.
  • Real game art throughout. Each tab shows the sprites you know in game: boss portraits and your class's Eternal armor pieces on the Eternal tab, and the actual Star Core, Pitched Star Core, and Whisper Crystal icons on the Spares tab.
  • One home for everything that grows weekly. The income page now has three tabs — Crystals, Eternal pieces, and Spares — each with meters that show how many weeks until the next threshold at your current rates.
  • Spares moved in with the other weekly resources. Star cores, whisper crystals, and trace points are entered on the new Spares tab (the gear page keeps a one-line summary that links there), with a trace-bank meter showing revives ready and weeks to full.

Calculations & Item Fixes

  • Star Force protection is labelled and bounded correctly. Attempts from 15★ through 17★ now show ordinary Safeguard instead of Mode 2 or Mode 3 when protected. For legacy badges, 17→18 is the final protected attempt; 18→19 and later stay unprotected everywhere protection is shown.
Aug 21, 20262026-08-21

Gear, Compare, and upgrade recommendations

  • More early-progression gear is ready to pick. Dominator Pendant, Reinforced Gollux accessories, common Boss Accessory pieces, and class-correct Royal Von Leon and Empress armor are now built in with their clean stats and set bonuses. You can also fill a three-line Unique Potential in one click, with the right values for the item's level.
  • AbsoLab and Arcane weapons now carry class-correct clean stats. Gear Swap, Compare, AH Value Check, Upgrade Calculator, and recommendations can reconstruct supported ordinary weapons' Star Force contribution instead of withholding the result or showing a clear upgrade as negative FD. Demon Avenger, Xenon, and Night Walker use their own weapon profiles too.
  • Astra scroll slots only appear when that secondary can actually be scrolled. Classes with a scrollable Astra keep their slots and Astra Scroll choices; other classes no longer get impossible scrolling inputs or recommendations. Older impossible Astra scroll state is repaired when the build loads.
  • Black Heart no longer accepts Potential. The Gear editor now uses the same item eligibility rules as the calculators, so locked Black Heart, medals, pocket items, and non-Potential badges do not offer Potential presets or lines.

Boss Practice and HEXA Matrix

  • Boss Link Skill levels use their real per-level values. Empirical Knowledge, Qi Cultivation, and Elementalism now follow their discrete level tables. Qi's passive Boss Damage is no longer counted a second time as part of its activated buff.
  • Sol Hekate now contributes for Mo Xuan, Hayato, Kanna, and Lynn. Those classes no longer carry a zero-weight common skill, so their HEXA score and recommendations respond when Sol Hekate is leveled.

Calculations & Item Fixes

  • Cursed Spellbook flame scores stay consistent after screenshot import. An 84 INT and 6% All Stat Spellbook now reads as 144 under the current flame weights, matching the Gear editor and the shared flame calculation.

Assistant

  • Failed questions don't cost credits. If an answer never arrives — an error, a timeout, anything — the credit comes straight back. You only pay for answers you actually receive.
  • Your own numbers are yours. Repeating the stars and levels you typed in your question is no longer treated as an unverified claim, so answers stop flagging or withholding the gear list you just gave it.
  • Answers stay answers. When part of an explanation can't be fully verified, the assistant keeps the useful parts and marks what it couldn't confirm, instead of swapping the whole reply for an unhelpful summary of what's attached.
  • Region news questions behave. Asking what's new in another region's version of the game gets a real, dated answer with sources — not a recap of your own character.
  • It admits when its news is old. If the official news feed hasn't refreshed in a while, answers say how old their copy is instead of presenting it as today's.

Calculations & Item Fixes

  • Destiny weapon star caps are right. Destiny weapons cap at 22 stars until Destiny Liberation Part 2 is complete, which raises the cap to 25. Asking about starring a maxed Destiny weapon now explains exactly that instead of coming back empty.
Aug 16, 20262026-08-16

AI Studio

  • Art of your own character. Pick a style and the studio draws your actual character — the same look you have in game — as a portrait, splash art, or a full scene. It works from your saved character, so the hair, outfit, and weapon are yours, not a generic hero's.
  • Real MapleStory places. Styles cover the world you actually play in: Henesys, Ellinia, Orbis, and more — plus boss arenas like Zakum's Altar, Horntail's cave, Forgotten Twilight with its five statues, Lachelein, the Moonbridge, and Root Abyss, drawn true to how they look in game.
  • Or describe anything. The Custom card takes your own scene in your own words — your character on a storm-lit rooftop, in a noodle shop, wherever you want them.
  • An official-style portrait. The Portrait style makes the cute head-and-shoulders portrait you'd expect from the character portrait services — big eyes, soft shading, plain backdrop, your exact outfit and accessories.
  • Short video clips. Turn a scene into a moving clip, or animate a picture you just made — your character breathes, blinks, and their cape catches the wind while they stay recognizably themselves.
  • Change one thing. Made something almost right? Refine it with a sentence ("make it snowing", "add a golden cape") instead of rolling again, or upscale it to 4× for a wallpaper.
  • A gallery that keeps your art. Everything you generate lands in your gallery on this browser automatically. Favorites are never replaced.
  • One pot of credits, spent how you like. Images, clips, and assistant questions all draw on the same daily balance, so you are never left holding image credits when what you wanted was a clip. A clip costs more than an image because it takes far more of the graphics card, and upscales are free. The pill in the corner shows what you have left, what each thing costs, and when it refreshes — the same numbers the limits actually use.

Assistant

  • It has your numbers. Attach your character and answers come from your saved build — your gear, your stats, your inputs — not from a generic example. The card above the chat shows exactly who and what travels with each question.
  • Trust what you read. Every figure in an answer carries a result card: green "Tracker-verified" means the tracker's own calculators computed it, and "Your saved values" means it's quoting numbers you entered. No card, no number.
  • Switch characters without leaving. The character chip next to the input is now a selector — pick any saved character and keep asking. The little ? beside it explains what the assistant is and what it's good at.
  • Talk to it. Press the mic, ask out loud, and your words land in the box ready to send. Press Listen on any answer to hear it read back.
  • It searches the web — and says so. Answers that used the live web now say how many sources they read, with the links right there. What it learns sticks around, so a question someone asked yesterday answers faster today, and anything time-sensitive gets looked up fresh.
  • Fast or Thinking — your pick. A switch by the input chooses between a quicker answer and a more careful one that reasons before replying. Your choice is remembered on this device.
  • No more welcome wall. The assistant opens straight into the chat. The memory switch and a button that erases everything it has stored live in the Memories panel.
  • It reads the official news. Ask what's new, when maintenance ends, or how long an event runs, and it answers from the game's official announcements — refreshed through the day — with links to the posts.
  • It speaks more of the community's language. More player shorthand and community terms now resolve to the right mechanics instead of a blank look.

Screenshot Import

  • Star Force is counted from the stars themselves. Items past 15 stars show their stars on two rows, and reads used to come back wrong on exactly those items. The import now counts the stars in your picture directly, so a 23-star pendant imports as 23 stars every time.
  • Scrolls, flames, and Star Force sorted by their colors. The numbers in parentheses on a stat line are color-coded in game, and the import now reads those colors straight from your screenshot — a flame bonus lands as flame and a scroll bonus as scrolls, instead of being guessed.
  • Potentials checked against the markers in the tooltip. Every potential line carries a colored marker showing its own tier. The import reads them, corrects a misread value to the one that tier actually rolls, and says so when a line went missing instead of dropping it silently. Skill Cooldown potential lines import now too.
  • It tells you when a number doesn't add up. If the parts of a stat line don't sum to its printed total, the review step flags that line instead of quietly saving a misread digit.
  • Item names come through on busy tooltips. Endgame items full of scissors counts and help text used to import with a line of help text as their name.
  • A clear answer when the reader is busy. The old backup reader produced garbled results that looked like bugs — it's gone. If the reader is unavailable or you've hit the daily allowance, the importer now says exactly that, and the allowance is far higher, sized for importing a whole gear tab in one sitting.
  • Reads no longer die mid-import. Slow reads used to get cut off partway through and fail; they now run to completion.

Gear

  • Entering one scroll total no longer clears the others. Typing your attack from scrolls used to zero out the stat totals you'd already entered, and the other way round. Each field now keeps what you gave it.

Calculations & Item Fixes

  • Destiny weapons for every class. The full Level 250 Destiny weapon roster is now built in — bows, claws, fans, chakrams, all of them, with their real stats — so presets, screenshot imports, and item-level detection recognize yours no matter what you play.

Your Characters

  • The right character in the right region. Looking up a name that exists in more than one region used to silently give you the North American one. The lookup now sorts out which region's character you meant.
Jul 26, 20262026-07-26

Gear

  • Weapon attack and Star Force cap can be typed on preset items again. Picking a preset used to snap both numbers straight back to the preset's own values the moment you changed them, so the only way to enter your own was to build the item from scratch. Your entry now sticks, and it survives a share link.
  • Your own clean stats work on preset items too. The option to enter exact clean stats is now available after you pick a preset, not only on custom items, and unticking it puts the preset's values back.
  • Destiny weapons can pass 22★. Tick 2nd Transcendence on your Destiny weapon and the cap lifts to 25★. Those last three stars are star forced like anything else, so they are costed with real meso and boom risk instead of being treated as fixed. Their stat gain is shown as a provisional estimate until the in-game values are confirmed.

Liberation calculator

  • Destiny 2 is open. The second Destiny transcendence is no longer marked as unavailable. Track your Adversary's Resolve toward all three Decisive Battles, with the same weekly projections and boss income the other tabs use.

Your Characters

  • Claim your character so nobody else can overwrite it. Sign in with Discord and claim the characters that are yours. Once claimed, only you can save that character's build here — before this, anything that knew the name could write over it. You can claim up to three characters.
  • Claiming is opt-in and nothing changes until you do it. Characters nobody has claimed still work exactly as they always have, for everyone, signed in or not.
  • A refused save never costs you anything. If you try to save a character someone else has claimed, the build on your device is untouched and still yours to edit, and the page tells you what happened. If a character is genuinely yours and someone else claimed it first, you can open a dispute.

Stats

  • See where everyone else is. Stats now has a Population view showing how the characters we track are spread across levels, worlds, and classes, with a minimum-level filter so you can look at just the endgame. Interactive and Heroic worlds are counted separately, and each chart opens up into exact numbers when you want the full list rather than the top few.
  • How many people actually played. Population also shows what share of tracked characters earned EXP since the day before. Characters already at Level 300 are left out, because there is no EXP left on them to measure.
  • Class popularity and class power sit together. How common a class is and how strong those characters are come from two different groups of players, so they are shown beside each other and each says who it counted, rather than merged into one number that would mean neither.
  • These are samples, not head counts. Every number here covers the ranked characters we track — the top of each ranking, plus characters and guild members people follow here. It is a large sample of the player base, not the whole server, and each page says so.
  • Less scrolling on your own progress. Daily and cumulative EXP now sit next to each other, and the grind simulator and outfit timeline stay tucked away until you open them, so the page fits without scrolling for anything you are only reading.

Stat Calculator

  • Try a stat change before you buy it. Type in the stats you would gain or lose — %STAT, attack, boss damage, crit damage, IED — and see what happens to your Final Damage. It starts from the character you have loaded, so the answer is for your build and not a generic one.
  • Still ranks stats per point. The comparison of which stat bucket is worth most for each point stays, now on the same page as the what-if inputs.
  • Your power score, broken down. Where your score comes from across stat families now lives here too, under the calculator, instead of on its own page away from anything you could do about it.

Luck Analyzer

  • Find out if you were actually robbed. A new tool takes a run that already happened and tells you where it sits. For cubing, enter your target and how many cubes you burned: it says what share of people chasing the same lines would have hit it by now. For Star Force, enter the stars and how many times it boomed: it says what share of runs boomed fewer times.
  • Same odds as everything else here. Both readings come from the same line rates and star rates the calculators and the planner already use, so a target priced in the cubing calculator reads back the same way here.
  • Bonus potential and tier-ups too. As well as main potential, it reads a Bonus Potential target or a straight tier climb — and it works whether you are still rolling or already hit it, which are different questions and now give different answers.
  • Meso luck for Star Force. Enter what you spent and it replays your exact run many times to show what share of attempts came in cheaper. The same numbers always give the same answer. Boom counts are exact rather than replayed, and the page says which is which.
  • It only reads. Nothing on this page changes your gear, your plan, or anything you have saved.

Following

  • Keep an eye on other characters. Hit Follow on anyone's page and they join a Following list, which tells you what has changed since you last looked — levels gained, movement up or down the rankings, power score, and milestones like hitting Level 295.
  • Yours alone. The list is saved on the device you are using. It is never uploaded or published, it does not carry over to another browser, and the person you follow cannot tell.
  • Nothing invented. A character you have only seen once says so, instead of claiming nothing has changed. If a lookup fails, the last thing we saw stays put rather than being wiped.
Jul 24, 20262026-07-24

Character Lookup

  • Look up any character by name. Search any GMS character and see their level, class, world, Legion, fame, and however much level and EXP history has been tracked — nothing to set up first. Your own name and character image in the top bar now open your page too.
  • Shared builds live here now. When a character has published a build, the same page also shows their gear, power score, and HEXA Matrix, split across Overview, Gear, HEXA, and History tabs so you can jump straight to the part you want. Links you have already shared keep working.
  • Watch a character's progress. Pages with enough tracked history show EXP per day, best day, an active-day streak, and how much EXP is left to Level 300.
  • See how a look changed over time. A cosmetic timeline shows each outfit change spotted since tracking began, with the date it first appeared.

Gear

  • Heroic characters no longer show scrolls or Bonus Potential. Neither exists in Heroic worlds, so any leftover values from an old world setting are now removed automatically when your character loads — or the moment you switch a character to Heroic. Regular-world characters keep everything.
  • Flame score on every gear tile. Each item in the equipment grid now shows its flame score next to the Star Force stars, so you can spot weak flames at a glance. Items that can't be flamed simply don't show one.

Income

  • Jupiter joined the boss income planner. The new Grandis boss is available in Normal and Hard with its crystal values, and counts toward your weekly crystal total like any other weekly boss.

Boss Practice

  • Extreme Black Mage now uses its real 30-minute timer. Clear estimates for that fight previously assumed 60 minutes; Hard Black Mage keeps its 60-minute timer.
Jul 20, 20262026-07-20

Gear

  • Scroll slots fill in automatically. Your items now use their correct number of scroll slots — including the two extra from a Hammer — so you no longer enter or fix the slot count by hand, and scrolling costs and upgrade suggestions use the right count. Any item with a too-low saved slot count is corrected the next time your build loads.
Jul 19, 20262026-07-19

Astra Secondary Tracker

  • Plan your Astra secondary weapon. A new tool estimates how many weeks until each Astra awakening — the 15★, 20★, and 30★ Star Force caps — from your weekly boss runs and daily quests, tracking Traces of Battle and Vestiges of Erion toward every stage. A shortcut appears on your gear once you equip an Astra secondary.
  • Weigh switching to an Astra secondary. A Transfer view adds up the 1b meso transfer plus the cost to Star Force the Astra back up — noting whether your class keeps its stars or resets them — and estimates the Final Damage you'd gain from its base stats.

Dashboard

  • Rearrange your dashboard trackers. The trackers in the side panel can now be reordered and hidden, and your layout is remembered. The Astra tracker shows up here automatically when you have an Astra secondary equipped.
Jul 18, 20262026-07-18

Boss Practice

  • Boss clear-time estimates now better match current runs. They now include the damage added by Sol Hecate and are Oz Ring level-aware instead of assuming fixed ring levels. Hard Limbo also no longer adds fixed dead time to every run, so you get one estimate based more closely on your character and fight settings.
  • Seren's Burst Breakdown and Fight Timeline now agree. The burst list keeps your real rotation timing, and Seren's Dawn shield and heal-back are shown as their own line — so the breakdown adds up to the same clear time shown at the top instead of finishing minutes apart.
  • New Seren Dawn options in the combat profile. Choose whether you burst through Dawn or wait for the next cycle, and set how many hits you take each Dawn. Both let Seren's shield grow and heal back, so they lengthen the estimated clear when you turn them on; the defaults match how Seren clears are estimated today.
  • The combat profile is easier to spot. The control on the Boss page now looks like a settings button with a caret instead of a filter chip, so it's clearer that it opens the Mercedes CDR, burst, and off-burst settings.

Dashboard and upgrade recommendations

  • Archer builds with more than 100% Critical Rate get upgrade suggestions again. Hyper Stat and Legion optimization now keeps the extra Critical Rate used by Archer buffs while spending the remaining points on useful stats. Other classes still stop valuing Critical Rate once they reach 100%.
  • Star Force suggestions stay visible when you have fewer spares than recommended. The Dashboard no longer silently removes these upgrades. Each row shows how much of the expected replacement risk your spares cover, the Spares filter starts off, and an item-specific notice explains when a Star Force result truly cannot be calculated.
  • Starrable hearts no longer ask you to choose a hidden enhancement profile. The tracker now recognizes ordinary Star Force on Android Hearts, including Total Control, Outlaw Heart, Plasma Heart, Fairy Heart, Wondroid hearts, and crafted hearts. Black Heart and other explicitly non-starrable hearts remain excluded.
  • Older saved item names repair themselves without resetting your gear. Labels such as “Endless Terror (Ring),” “Source of Suffering (Pendant),” and “Total Control (Heart)” are migrated to their current preset names while keeping your stars, scrolling, flames, potentials, prices, and spares.
  • Flame upgrades are grouped into one row per item. Instead of a separate ranked row for each flame target on an item, the dashboard shows the single best-value flame target and tucks the other milestones into an expandable list — the same way Star Force is already grouped. The budget planner counts one flame target per item to match.

Upgrade Calculator, Planner, and Settings

  • Spell Trace costs no longer assume every failed slot needs twenty 5% Clean Slate Scrolls. The tracker compares your entered 5% Clean Slate price with the guaranteed recovery that costs 20,000 Spell Traces and automatically uses the cheaper option. With the default prices, finishing eight level-200 armor slots with 15% traces falls from about 91.2b to 9.6b meso. Saved scrolling estimates from before this correction ask you to rerun them.

Pulse

  • Pulse has its own page now. The daily community mood, trending topics, and top discussions from r/Maplestory moved off the Stats page onto a dedicated Pulse page in the sidebar, with today's summary and the mood reading up top. The dashboard shows a small community-mood link to it.
  • Community mood is tracked over time. Pulse keeps a daily history of the community mood and charts the trend, with 7-day, 30-day, 90-day, and 1-year views that fill in as more days are recorded.

Buffs and power score

  • Honorable Elixir replaces the Fame Buff in the assumed buffs. The always-on buff set behind your buffed power score — used on the dashboard, in recommendations, and in boss clear estimates — now counts Honorable Elixir (+60 attack / magic attack) instead of the weaker Fame Buff, since the two can't be active at the same time.
  • Blessing of the Guild is no longer added as a separate buff. It now counts as a passive that's already part of your character's entered stats, so it isn't applied twice. Any saved boss-page toggle for it is cleaned up automatically.

Gear and Onboarding

  • Fill in gear and stats from a screenshot. Paste or upload a screenshot of an item tooltip or your character's Stats window and the tracker fills it in for you — item stats, Star Force, potentials, and your character's name, class, and level. It keeps your item's original level even when a flame lowered the requirement, and checks the level against its item list. A small label shows how each screenshot was read.
  • Paste a screenshot anywhere and it lands in the right place. Copy an item tooltip, your Stats window, or a character page from a community stat calculator and press Ctrl+V on any page — the tracker recognizes which it is, opens the matching importer (the correct gear slot for an item; your stats and HEXA for a calculator page), and reads it in, so you don't have to open the right place first.
  • Import a community stat calculator page onto your current character. The gear page can now read a calculator page — base / % / not-applied stats, Arcane and Sacred, and your HEXA — and apply it to the character you're editing without touching your gear.
  • Set up faster by importing your stats. During onboarding you can read your full stat sheet from a screenshot of your in-game Stats window or a character page from a community stat calculator — each stat's base value, its percentage, and the part not affected by percentages, plus Arcane and Sacred power.

Hexa Matrix

  • Fill your HEXA levels from a screenshot. Paste a screenshot of your HEXA grid — in-game or from a community stat calculator — and the tracker reads each node's level and fills them in for you to confirm before applying. Importing your stats from a community stat calculator fills your HEXA at the same time.

Character stats and power score

  • More stats can be tracked. Abnormal Status Damage, buff duration, ignore elemental resistance, summon duration, and cooldown skip can now be recorded. Abnormal Status Damage counts toward your damage and power score; the others are saved for upcoming calculations.
Jul 17, 20262026-07-17

Dashboard and upgrade recommendations

  • Heroic characters aren't blocked by leftover scrolling or Bonus Potential. Heroic (Reboot) gear can't be scrolled and has no Bonus Potential, but a character carried over from Interactive kept that old state — which stopped power score and upgrade recommendations with a "cannot have a scrolling state" or Bonus Potential warning. Heroic now ignores that leftover state so everything calculates again, and your original values are kept in case you switch the character back to Interactive.

Navigation

  • The sidebar can expand to show page names. A toggle at the bottom of the icon sidebar widens it so each page's name appears next to its icon. It stays collapsed by default and remembers your choice, and hovering an icon still shows its name and description.

Gear and upgrade recommendations

  • Kanna's secondary can be Star Forced. The Thousand Soul Talisman now accepts Star Force up to 30 stars and gains stats like a shield, so its stars count toward power score and upgrade recommendations instead of being turned away.
Jul 16, 20262026-07-16

Dashboard and upgrade recommendations

  • Set-completing purchases are recommended again. A flat +stat or +ATT Bonus Potential line on your equipped item was mistakenly counted as a *percent* line in "Buy this item" comparisons, making the equipped item look up to 30%+ stat stronger than any candidate. This hid clear upgrades — most visibly Oath of Death for characters already wearing two Brilliant Boss pieces.
  • "Buy this item" no longer suggests a downgrade when your item's Star Force can't be modeled. If the equipped item's exact Star Force stats are unavailable (for example uncaptured ICOG rolls on an older save), its candidates are withheld instead of comparing against the item as if it had zero stars — which could make a strictly worse item look like an upgrade.

AH value check

  • Flamed medals and accessories compare again. Checking a listing no longer withholds the replacement FD when the equipped item carries a leftover Flame Score it can't actually use (for example a medal other than Immortal Legacy). The impossible flame is ignored in the math instead of blocking the whole comparison. On items that can't be flamed, the Flame Score field is now disabled with a short note so it's clear why a flame wouldn't change the result.
Jul 15, 20262026-07-15

Dashboard

  • Recommendations again include gear worth buying. Named items you don't own — like Immortal Legacy for the medal slot — show up with a price and damage gain, comparing your current item and the upgrade at full investment. A colored Clean chip shows what equipping the clean copy changes today, and expanding a row shows exactly what end state was assumed on each side and how much each source contributes — base stats, Star Force, flame, potential, built-in Boss/IED — versus set effects.
  • Mark a purchase done like a flame or cube. After buying, choose Mark Done and enter the Star Force, flame, and Potential your copy actually has. The item replaces the slot and your stats update from the exact entered state — a clean copy saves with one click.

Gear and upgrade recommendations

  • Flame recommendations now name the flame to use. Each flame upgrade says whether to roll Powerful or Eternal Flames, and Interactive pricing picks whichever is expected to be cheaper to reach the shown result.

Calculations & Item Fixes

  • Destiny weapons use their upgraded Boss Damage Bonus Potential. Destiny weapons accept 14% (Unique) and 20% (Legendary) Boss Damage Bonus Potential, and saved 12%/18% lines from before the conversion update automatically — matching how acquiring the weapon upgrades them in game. Other weapons and secondaries keep 12%/18%.
  • 1% Critical Damage is accepted as a Legendary Bonus Potential line on any item. Gloves keep their 3% line.
Jul 14, 20262026-07-14
  • Saving your character never fails because of a build problem. If part of your build can't be scored yet — such as gear that needs attention or a missing character level — the save still completes and shows a warning instead.
  • Bonus Bright Cubes now have the right name and price. The former White Cube entry is now Bonus Bright Cube and defaults to 3,500 NX. The existing Bonus Potential system stays separate and unchanged. Saves that still used the old 2,200 NX White Cube default update automatically, while custom prices are kept.
  • Two-line Bonus Potential presets now work in Gear Swap and Auction House Value Check. Picking one records the item’s third line as Other line (no damage effect), so the item can be compared, saved, and added to recommendations without inventing another useful stat. Bonus Potential cubing odds and cube counts are unchanged.

Gear and upgrade recommendations

  • Ghost Ship Exorcist Badge now has all three scroll slots and saves correctly. The Fix scroll counts action also repairs older saves that recorded only one slot without changing the scroll results you entered. Interactive builds can now save its actual scroll results instead of treating every badge as non-scrollable.
  • Blissful Nightmare now has all five scroll slots. Existing four-slot saves update automatically without changing recorded scroll results, and pinned scrolling estimates ask you to rerun them with the corrected capacity.
  • Potential lines can be entered and saved exactly as they appear in game. Valid non-prime lines from special cubes, including Violet Cubes, are accepted in any displayed row and by server saves. This also supports Legendary items whose visible lines are all non-prime.
  • Critical Damage keeps both in-game decimal places. Saving, sharing, and recorded upgrade results no longer round it to one decimal place.
  • Outlaw Heart is correctly treated as a level 150 item. Its Potential and Star Force rules now use the proper level band.
  • Astra Secondary Star Force is available again. Choose Stage 1, 2, or 3 in the Gear editor so recommendations use the matching 15★, 20★, or 30★ cap and the level-200 armor stat table.
  • Two-line and three-line Potential items are easier to distinguish. If the item has a third line that does not affect damage, choose Other line (no FD effect) instead of leaving the row blank. This lets Uni Cube recommendations recognize the line that can be rerolled.
  • AH replacement scroll results are no longer hidden. When a listing uses ICOG, Premium, or another variable scroll, AH Value Check now asks for the four exact aggregate results in the main form and explains why they are required.
  • Saved item swaps no longer disappear from the Dashboard. Manually saved replacements, such as Oath of Death or Blissful Nightmare, remain visible even when they are outside your top 10 upgrades. After editing a swap, you’ll be prompted to add it back to your recommendations.

AH Value Check

  • Listings with a no-FD third Potential line are priced normally. Choosing Other line (no FD effect) on a listing no longer marks its Potential invalid. Star Force, Potential, flame, and scroll costs all appear, and the make-or-buy verdict stays available.
  • The different-item note now says exactly what differs. When a listing is not the same item as your equipped piece, the limitation names the two items or levels instead of a generic message. Only upgrade-your-current pricing is skipped; everything else still applies.

Stats

  • The power-score breakdown chart is back. My Breakdown again shows contribution by stat family with top contributors, alongside a shortcut to marginal stat analysis for what each stat is worth right now.

Tools

  • Gear Swap and Stat Analysis now match the rest of the app. Both tools, along with the shared Potential and meso fields, use the same cards and colors as every other page and stay readable in the light theme.
Jul 13, 20262026-07-13

Gear

  • Feedback no longer covers the Gear editor. When an item drawer is open, it stays in front of Feedback so the Reset button and lower fields remain easy to see and click. Close the drawer to use Feedback again.
  • Xenon’s three main stats are labeled clearly. The Character Stats editor now shows STR, DEX, and LUK as equal main stats instead of calling them primary, secondary, and tertiary. This is a label clarification; calculations already counted all three equally.
Jul 12, 20262026-07-12

AH Value Check, Dashboard, and Gear

  • Check an AH replacement’s FD efficiency before ranking it. Enter one exact listing to see its signed FD gain, gross purchase price, and meso per 1% FD alongside the make/upgrade verdict. Use Add to recommendations when you want that purchase ranked against every other upgrade; saved targets can be edited, paused, re-added, or removed from AH Value Check.
  • Recommendation details are shorter and actionable. Expanded rows now show rounded, plain-language details such as average tries and required materials. Cube and variable-scroll recommendations have a checkmark for recording the result you actually got; the tracker saves it on the item and updates your character stats instead of applying the recommendation’s average outcome.
  • Spell Trace recommendations finish cleanly. The Dashboard now labels 100%, 70%, 30%, and 15% Trace choices correctly, and a completed Trace row clears after recalculation instead of remaining green as “Done.”
  • Custom item names no longer change how gear is calculated. Renaming a selected item — such as changing Destiny Weapon to Destiny Axe — keeps its original item mechanics through gear edits, saved profiles, shared builds, and reloads.
  • More saved-build problems have one-click fixes. A secondary from the wrong class can be changed to the correct class item, invalid HEXA progress can be reset to estimated Power Score mode, and deliberately paused item recommendations can be resumed without disturbing unrelated upgrades.
  • Gear attention notices can be hidden for now. Dismissing the panel only hides the current message; it does not erase the issue, apply a fix, or resume a calculation that still needs corrected input.
  • Potential warnings name the line that needs attention. Instead of showing a clipped validator fragment, the Gear notice now explains which saved Potential or Bonus Potential line does not match the item’s tier and level.
  • Fix outdated scroll-slot counts in one click. Recognized items saved with an old slot count — such as a 7-slot Eternal Shoulder or 9-slot Daybreak Pendant — get a Fix scroll counts button that corrects them to 3 and 7 slots while preserving valid entered scroll results.

Calculations and Item Fixes

  • Recorded stat updates now match the in-game number format. Main stat, ATT, ordinary percentage stats, Damage, and Boss Damage save as whole numbers; IED and Critical Damage keep two decimal places. Critical Rate and Final Damage retain the decimal precision shown in the status window.
  • Bonus Potential costs are on by default. The existing community-verified mean cube counts now feed planner recommendations, Upgrade Calculator estimates, and AH make-or-buy comparisons without an extra opt-in. The probability values themselves did not change, and you can still replace them with your own observed mean counts in Settings.
  • Solid Cube service pricing is restored. The configured player-service price now uses the cached per-slot Meister/Solid line tables for Weapon, Secondary, Emblem, armor, accessories, glove Crit Damage, and hat Cooldown Reduction targets.
  • Star Force stat gains now follow the item. Item level, equipment type, class stat pattern, Superior equipment, Zero weapons, fixed Genesis/Destiny stages, and Transposed items use their proper paths. Oz Skill Rings are never treated as starrable.
  • Potential checks respect item level and tier. Destiny weapons accept valid 45% Boss Damage lines. Main Potential uses the higher level-151+ values; Epic Bonus Potential moves to 5% / 3% at level 160; Legendary Bonus Potential stays 8% / 6% through level 249 and becomes 9% / 7% at level 250. “Stat per 9 character levels” lines use the character level you entered.
  • Bonus Potential +1/+2-per-nine lines are available everywhere again. Gear editing, recorded cube results, AH Value Check, Compare, Gear Swap, Upgrade Calculator, shared builds, and recommendations now keep the actual level-scaled line and recalculate its current stat from your character level.
  • Item comparisons now agree on FD. Planner, Compare, Gear Swap, Value Check, and Upgrade Calculator share the same item, set-bonus, IED, scrolling, flame, Potential, and class-stat calculations.
Jun 28, 20262026-06-28

HEXA Matrix

  • Hexa Sunday toggle. A single switch under Settings → Hexa for the Hexa Sunday event (better odds of leveling a node's main line). When it's on, the Hexa stat reroll suggestions and their meso efficiency use the improved odds, and it applies to every character — no need to flip it per character anymore.
Jun 27, 20262026-06-27

Star Force

  • Upgrade advice now uses the new safeguarding modes. Star Forcing from 15★ to 22★ follows the updated in-game system, where each star can cost extra meso in exchange for a lower — or zero — chance of destroying your item. Recommendations now pick the cheapest level of protection for each star based on how costly your spare is, so meso and destruction estimates line up with the new rules, especially from 18★ and up.
  • Pick your protection style. Under Settings, Star Force protection can be set to Optimal (cheapest for each star, the new default), None (never pay extra and accept the risk), or Max (never destroy an item).
  • Heroic uses your spares to choose protection. On Heroic worlds, items can't be rebought, so Star Force advice now bases the recommended protection on how many spare copies you own — full protection when you have none, and accepting booms when you have plenty to spare.
  • See the recommended protection. Each Star Force recommendation now shows the suggested protection (e.g. "Safeguard", "Mode 2", or "No safeguard") and expands into a per-star breakdown of success rate, boom chance, and cost.
Jun 17, 20262026-06-17

Demon Avenger & Xenon

  • Demon Avenger power and stats read correctly now. Demon Avenger deals damage from Max HP, but the tracker was treating that HP like an ordinary main stat — so power scores read far too high (often past the leaderboard's eligible range) and upgrade advice was skewed. HP is now converted to its damage-equivalent, so power score, damage, and recommendations all line up with how the class actually works.
  • Smarter Demon Avenger cubing, flames, and potential costs. All Stat doesn't raise Max HP, so it isn't a real damage line for Demon Avenger — the planner now treats Max HP% as the line that matters, no longer offers the stat/all-stat "fake 3L" armor target for the class, and stops counting All Stat toward your main-stat costs.
  • Xenon counts STR, DEX, and LUK equally. Xenon uses all three stats as primary, but DEX and LUK were being treated as minor stats, which under-counted Xenon's power and damage. All three now carry full weight.

Calculations and Item Fixes

  • Cooldown Reduction on hats is priced correctly. CDR is a prime line, so a hat with CDR alongside stat lines now costs the right (higher) number of cubes, and 1-second vs 2-second cooldown rolls are priced differently. The "CDR + 2 stat lines" target also no longer expects a prime stat line you don't need.
  • Original Sin of Pride can be exceptional-hammered. The Brilliant Boss face now offers exceptional hammer upgrades — up to 3 applications, the same as the Immortal Legacy medal — with an adjustable cost under Settings.

HEXA Matrix

  • Sol Hekate now counts in GMS. The second common HEXA skill (Sol Hekate) is live in GMS — it's fillable on the HEXA page and counts toward your hexa FD and power score. The class-specific common core stays KMS-only (toggle under Settings → Region).

Liberation calculator

  • See the date you'll finish, not just the week count. "Weeks to" now shows the calendar date you'll reach each gate and finish liberation (and the Destiny stages), with the week count alongside.
  • Plan from a start date. Enter a starting date to count the projections from a future date instead of today — handy for planning around a break or a fresh push.
Jun 10, 20262026-06-10

This release is live as of 2026-06-10.

Stats — MapleStory Pulse

  • New Pulse tab. A daily snapshot of what the MapleStory community is talking about: overall mood (with a day-over-day arrow), trending topics, the top discussions, and news & announcements — refreshed once a day. The mood gauge is simple word-list scoring over discussion titles, labeled as the estimate it is.
  • The Pulse reads deeper. The mood gauge now also weighs post bodies and top comments from the biggest discussions, not just titles — so a quiet headline over a heated thread no longer reads as neutral. A short daily summary of the main topics appears at the top of the tab when available, clearly labeled as AI-generated.

Guild — Weekly digest

  • "This week in your guild." Guild pages now open with a weekly digest of the things the rest of the dashboard doesn't rank: who leveled up and how far, milestone moments (Lv. 280, 100k power score, and friends), the latest culvert week's top score and biggest improvement, and new members — all from your guild's existing tracking. Collapse it to a one-line summary if you'd rather keep the overview tight; the choice sticks.
Jun 9, 20262026-06-09

These fixes are live as of 2026-06-10.

Characters, Stats & Guilds

  • Level and EXP history charts load again. Chart backfills on character cards and the EXP dashboard had started failing as daily history accumulated — Heroic characters were hit first. History now loads reliably, including the full-year window on the EXP dashboard, and guild activity milestone feeds are protected from the same failure.
  • History loads much faster too. Level/EXP history and guild activity now fetch only the characters being viewed instead of whole daily snapshots, so charts and feeds respond quicker — especially full-year history.

Calculations and Item Fixes

  • Violet cube armor targets. Double Prime and Triple Prime now count only 13% primary-stat lines as primes; all-stat lines don't qualify. Violet costs use the same total-stat-value math as Bright cubes, and "you already have this" detection goes by total stat value.
  • Flame suggestions no longer target below your current flame. If your item's flame lines added up to more than the stored flame score (for example after editing lines directly), recommendations could tell you to flame to a score you'd already beaten. The planner now reads the better of the two.
  • Boss pages agree with each other. The solo boss page now respects the same per-character buff and link selections as the boss overview, so the two no longer show different clear percentages for the same character.

Saving and Profiles

  • Oz Ring picks survive export and import. Exported character files now include your Oz Ring setup, and importing a file applies it — previously the rings silently reset to empty.
  • Loading a cloud save clears out leftover values. Fields the save doesn't include (like character level or Arcane/Sacred power) now reset on load instead of keeping the previous character's numbers.

Tools, Leaderboard & quality of life

  • Liberation calculator: "Done" can be undone. Marking Genesis complete no longer locks you out of the Genesis tab — click back anytime and adjust your step.
  • Leaderboard loads much faster. Character sprites and levels arrive with the list itself instead of loading row by row, and the page now explains how to appear on the leaderboard.
  • Tools page is grouped. Calculators are organized under Upgrade & simulate, Compare & analyze, and Market & progression.
  • Clearer error page for expired share links, with steps to re-share.
  • Snappier repeat visits. Static assets are now cached properly by the browser instead of being re-downloaded on every page view.
  • Accessibility: labeled inputs, visible keyboard focus outlines, and proper dialog behavior (Escape closes the feedback panel).
Jun 7, 20262026-06-07

Gear & Icons

  • Brilliant Boss 4-set and 5-set bonuses are now modeled — 4-set adds +5% Critical Damage, 5-set adds +15% Boss Damage on top. Two new gear presets land alongside it: Original Sin of Pride (Face) and Blissful Nightmare (Ring). Both items have user-adjustable acquisition costs under Settings → Acquisition Costs → Brilliant Boss.
  • Total Control now reflects its +30% inherent IED in stat displays and FD math. The line was already documented on the item but wasn't being folded into the calculation, so Total Control was understating its real contribution.

Hexa Matrix

  • Ice/Lightning Boost now reads as "Frost Ark Boost" — the in-game GMS name. The old "Ice Age Boost" label was the pre-rename KMS skill text.

Calculations and Item Fixes

  • Exceptional hammer values for Commanding Force Earring and Immortal Legacy Medal corrected to the in-game numbers: +20 all stat and +15 ATT per application. Belt, Face, and Eye were already correct. Medal still wins on total since it can be hammered up to 3 times.
  • Critical Damage set bonuses. Fixed a bug in how the +5% Critical Damage bonuses (Pitched Boss 4 / 7 / 9-piece, Brilliant Boss 4-piece) were applied in gear recommendations.

Display

  • Condensed view setting (Settings → Display) collapses Star Force recommendation rows to target-only — "Name 18★→21★" reads as "Name →21★" so multi-star milestones stop looking like they overlap with the single-star row. Off by default; more compaction passes will land behind this toggle over time.
May 14, 20262026-05-14

This release is live as of 2026-05-14.

Gear — Oz Skill Rings

  • All 8 Skill Rings supported. Ring of Restraint, Continuous Ring, Risk Taker, Weapon Jump, Critical Damage, and Totalling all have proper data tables, level effects, and durations / cooldowns.
  • Pick rings on the gear page. Set any ring slot's preset to "Oz Ring" and the drawer flips to a dedicated picker — choose your Active ring (and Passive ring on post-revamp) with level 1-6 and see the FD contribution per slot.
  • Burst vs Overall FD toggle. The headline FD switches between "FD during burst" (effective inside a 20s burst window) and "FD averaged over a fight" (damage-weighted across a 30-min fight). Burst is the default.
  • Pre-revamp vs Post-revamp. A Settings toggle covers both eras — pre-revamp Continuous behaves correctly as a near-always-on ring, post-revamp Active + Passive slots split as in KMS with passive rings capped at L4.
  • Mini-burst is weighted separately. When a Ring Swap ring is set, the overall FD weights it as a mini-burst contribution (smaller share of fight damage than the main burst), so swap rings don't get over-credited.
  • In-game icons on the dropdown. Each ring renders with its actual in-game sprite next to the picker.

Compare and Boss Practice

  • Compare dropdown labels. Flat-line stats no longer render with a stray "%" suffix.
  • Destiny boss yields. Hard First Adversary, Extreme First Adversary, and Extreme Kaling yields corrected to the in-game values.
  • Legion crystal L5 NaN fix. L5 crystal contributions now compute properly instead of falling through to NaN.

Hexa Matrix

  • HexaSpentCard on Priority tab. Collapsible card with sprites is now mounted on the Priority tab as well as the main Spent tab; duplicate mount removed.

Saving and Profiles

  • Auto-save on character swap. Switching characters now flushes the outgoing profile's edits before loading the next, so unsaved tweaks don't get clobbered.
  • Local profile mirror. Auto-save mirrors gear / stats / progression into your local profile, not just the cloud copy — switching back to a character that hasn't synced to the cloud yet still picks up your latest edits.
  • Import / export covers more. Builds you import or export now carry HEXA progress, role tag, level / Arcane / Sacred power, and server / region — not just gear and stats.

Calculations and Item Fixes

  • Demon Avenger flame conversion and Heart-piece data corrections for hearts that were displaying the wrong base stats.
  • Armor flame "Mark done" no longer keeps resurfacing the same flame recommendation after you mark it complete.

Guild

  • New guild directory. /guild now opens to an alphabetical listing of all guilds with an IGN lookup, and individual guild pages tie back to the directory.
May 11, 20262026-05-11

This release is live as of 2026-05-11.

Boss Practice Buffs Tab

  • New Buffs tab. A dedicated tab next to Overview / Solo / Party where you can toggle every buff and link skill that feeds into your clear %. Everything starts on by default, so the Overview number matches what you'd see before until you flip something off.
  • Per-character loadouts. Buff toggles save per character — dialing back a low-investment alt doesn't affect your main's clear %.
  • Level inputs where they matter. Guild skills (Boss Slayers, Big Hit, For The Guild!, Undeterred) accept levels 1–15. Empirical Knowledge and Thief's Cunning now correctly accept levels up to 9. Champion's Renown is broken into its five separate stat allocations (Stat / ATT / Boss / IED / Crit Damage) so you can model your actual Champion Coin spread.
  • Sprite tiles. Each buff is a click-to-toggle tile with the in-game icon. Off-state dims and grayscales, so you can scan your loadout fast.
  • Configure-buffs jump from Overview. A "Configure boss buffs →" button on the Overview tab now drops you straight into the Buffs tab, and the Show-all-bosses control surfaces how many scenarios are currently hidden.

Boss Practice Clear-Time Projections

  • Boss mechanic overhead. Clear-time projections now factor in the boss-specific patterns that extend a fight: recurring shield casts (Lotus Extreme, Black Mage), heal-back cycles (Seren's Dawn), the recoverable-HP floor on Guardian Angel Slime Chaos, and the will-gauge structures on Kalos.
  • Black Mage phase awareness. Black Mage Hard and Extreme now model the in-game shield cadence — once-per-minute through Phases 1-3, then every 30 seconds in Phase 4 — so projections scale correctly between short burst clears and longer fights where late-phase shields stack up.
  • Burst clears don't pay mechanic costs. Overhead only applies if your natural clear time would actually reach the first event. A character strong enough to one-shot Slime sees no penalty.

Guild

  • Tabbed guild dashboard. The guild page now splits into Overview / Members / Activity / Culvert, with member sprites, rank chips, and a superlatives strip that calls out who's currently leading in Strongest, Most EXP / week, Highest Legion, Most Fame, and Most upgrades / week.
  • Uploadable guild icon. Set a custom icon for your guild (one swap per 24 hours, with confirmation). The icon then appears next to your character name in the top-bar chip and on the dashboard wherever the guild crest shows up — no more generic placeholder for guilds that have a real emblem.
  • Culvert tracking. A dedicated Culvert tab logs weekly scores per member, keyed to the Thursday reset, with a 12-week rolling history so you can see whose contribution is trending up or down.
  • 15-day roster history window. Member rows pull from a rolling 15-day snapshot history, so the page stays populated even on days a sync slips. Region drift (NA ↔ EU edits) auto-corrects so the same character keeps the same row.

Stats EXP & Progression Page

  • New EXP & progression tab. /stats now opens to a dedicated EXP view: character header with sprite, level, class, score, and rank chips (level / world / class), recent multi-period EXP tiles, and a cumulative-EXP chart with period overlays.
  • EXP simulator. Enter an hourly EXP rate (or pick a preset) to get hours-to-next-level and a projected level-by-date schedule with per-level cost breakdown.
  • Fashion timeline. Tracks cosmetic / avatar changes day-over-day from your saved snapshot history.
  • 365 days of snapshot history. Daily character snapshots are retained for a full year per character, giving the simulator and charts a real baseline.
  • Active-streak tile. A days-played-in-a-row counter on the header.
  • Legion / Raid Power / Achievement / Fame chips. Below the rank tags, four new chips show your Legion level, Raid Power, total Achievement Points, and Fame. Populated automatically for every saved character.

Tools Combined Optimizer

  • Single consolidated page. Hyper Stat, Hexa Stat, Hexa Skill, Legion, Liberation, Star Force, Cubing, and Flames live behind one /tools page with a side-rail tab switcher. Per-character state persists across tabs.
  • Click-tile-to-set-current. On stat / cube / hexa cards, click any tile to mark it as your current setup — no separate "edit current build" step.
  • Character switcher popover. A compact popover at the top of every tool tab swaps between saved characters in two clicks.
  • Cube-cost mode toggle. Choose whether cube cost estimates use the median or mean of the simulation distribution. Lives on the Cubes settings tab; default is median.
  • Glove crit-damage cube rates. Crit-damage potential lines on glove cubes price against the cube type you're using (bright / solid / occult).

Tools Stat Recommendations

  • Hexa Stat recommendation engine. Per-line allocation ranks stats by FD-per-fragment across the three distinct main-stat slots — no repetition, matching in-game node behaviour. Recommendation cards show the per-line FD contribution so you can see why each stat ranks where it does. Flat-stat lines feed in as flat (not %-amplified).
  • Hyper Stat recommendation engine. Flat STR / DEX / INT / LUK lines feed into the FD calc as flat-equivalent. Columns trimmed to the categories that actually apply per class.
  • Legion artifact recommendation engine. Crystal grid with FD-per-level ranking, cap-aware so it respects the per-stat 10-crystal cap when distributing bonuses.
  • No-build guardrail. Hyper Stat / Hexa Stat / Legion show a clear "enter a build first" notice when no character data exists, instead of producing a recommendation from a zero-stat profile.
  • Liberation visual pass. Genesis and Destiny tile sizes unified, Destiny grid mirrors Genesis, Von Leon sprite, stats reordered above the trace ladder. Destiny Part 2 traces-remaining factor into projections.

Build View

  • Visual shared build page. /s/[id] leads with the character sprite, level, class, score, and rank chips, followed by a visual gear grid (with sprites), then hexa / hyper / legion summary cards.

Planner

  • Per-character planner state. Planned upgrades, spares list, and meso-available save per character profile, so switching characters keeps each one's planning data separate.

Dashboard Loadout

  • Level EXP bar. The loadout card on the dashboard shows your level's EXP progress (with cumulative EXP underneath) — the more useful at-a-glance progression signal at endgame.
May 5, 20262026-05-05

This release is live as of 2026-05-05.

Compare / Gear Swap / AH Value

  • Custom potential lines. The potential pickers now have an "Edit individual lines" toggle so you can model any specific roll (e.g. 13 ATT / 10 ATT / 30 Boss, or 9 / 7 / +15 flat-ATT bpot) instead of being limited to the named presets. Invalid values surface a warning ("14 % STR isn't a valid roll — max is 13 %") so a typo doesn't get priced as Triple Prime.
  • Boss % filtered for emblems. Emblems can't roll Boss Damage, so the option no longer appears on emblem cube preset lists (or in the manual-edit dropdown).
  • Sweetwater Katara inherent stats. Compare now folds in the Katara's built-in +30 % Boss + 10 % IED. The item card surfaces them as an "Inherent: +30 % Boss · +10 % IED" chip, and IED is now visible in the stat-comparison breakdown alongside Stat / ATT / Boss.
  • Bucket-aware FD math. Compare, Gear Swap, and AH Value now route potential FD through the same path the planner uses — multiplicative buckets for ATT %, Boss %, IED stacking, all-stat propagation to secondary / tertiary on multi-stat classes (Cadena, Shadower, Dual Blade, Xenon). Naive line-summing math like the +19.51 % FD swing some users saw on 13 / 13 / 45-Boss → 45 / 45 / 45-Boss is gone — the real number is far smaller.

Upgrade Simulator

  • Cube cost from the recommendation engine. Expected cubes and meso now match the planner exactly — same Nexon line-rate probability path, same per-target cube counts. Buggy preset costs (where every WSE combo priced at 1.98 T) are gone.
  • Cube source toggle. A "Cheapest / Buy cubes (NX) / Cube service" segmented control lets you preview what the same target costs under each path. When "Cheapest" wins, a small "via bright NX cubes" / "via karma bright cubes" / "via solid cubes" caption shows which one the engine picked. Interactive only.
  • Cube sale event toggle. A checkbox in the cost panel applies the 25 % cube-sale discount to NX cube prices locally, so you can compare with-vs-without sale without touching the global setting. Works on Heroic and Interactive.
  • Invalid-target warning. Typing a value the cube tables can't actually produce (e.g. 14 % STR) shows a "Target not rollable" notice instead of priced cost.

Astra Secondary Scroll

  • New "Astra" scroll type for items that take it. Generic Astra Secondary scrolls give +30 primary stat / +10 secondary stat / +10 ATT per slot, with the option appearing in every scroll dropdown (Gear, Compare, Simulator, AH Value, Gear Swap) when an applicable item is selected.
  • Astra Blade for Dual Blade. Astra Blade replaces Astra Secondary in the Dual Blade secondary preset list, with +15 LUK / +15 DEX / +9 ATT per scroll (symmetric primary / secondary split because Dual Blade scales meaningfully on DEX too).

V / X / Magical Scrolls (Weapons & Secondaries)

  • They actually move FD now. V-Scroll, X-Scroll, and Magical scrolls were silently returning 0 ATT / 0 stat on primary weapons and on weapon-category secondaries like Sweetwater Katara — so picking them in the dropdown didn't change the FD delta. Now they apply correctly: median-roll values of +10 ATT / +3 all stat for Magical, +11 / +5 for X-Scroll, +12 / +8 for V-Scroll. Armor and accessory V / X / Magical keep their (lower) flat-ATT-only values; those are a separate scroll path.
  • All-stat lines fill secondary and tertiary fields. V / X / Magical are "+all stat" scrolls — the per-slot bonus applies to STR, DEX, INT, AND LUK simultaneously. The gear-page secondary and tertiary scroll-stat inputs auto-populate with the right number; previously they read 0 even though the scroll description listed "+N all stat".

Flames

  • Tertiary stat input on multi-stat classes. Cadena, Shadower, Dual Blade, and Xenon now get a third flat-stat input on the Flames tab so STR contribution from STR / DEX / LUK three-stat lines can be recorded. Tertiary feeds the flame score at the same / 12 ratio as secondary.

Dashboard Recommendations

  • Show 10 / 20 / 30 / All toggle in the recommendations footer (default 10). When more than 10 results match your current filters, a "Showing 10 of 27 — Show: 10 / 20 / 30 / All" footer appears for one-click expansion. Same control on the Hexa Priority page, which was hard-capped at 12 before.
  • "Full priority list →" on the dashboard hexa card now lands directly on the Hexa page's Priority tab, instead of dropping you on the Matrix input.

Characters

  • Region-isolated history. Same IGN across NA and EU no longer collides — level deltas, EXP deltas, power-score deltas, charts, and projections track each region independently.
  • "Create Empty" actually starts empty. Creating a new profile while one was active had been silently cloning the active build into the new slot. Now it lands genuinely empty.
  • Level-history backfill fixes. Pre-canonicalization NA characters still backfill into their 30-day chart on first view. Days where the Nexon endpoint returned a level but no EXP no longer corrupt in-level progress bars to 0 %.

Number Inputs (Site-Wide)

  • Backspace works on every number field. Typing a new value into a stat / scroll / Star Force / party-size field used to snap back to 0 (or 1 in fields with a minimum) mid-edit, making it impossible to clear and retype. Now the field stays editable while focused — you can clear it and type your number normally. Out-of-range entries (e.g. "9" in a max-6 field) snap to the limit on blur instead.
May 1, 20262026-05-01

This release is live as of 2026-05-01.

Dashboard

  • Shining Star Force banner. Heads-up for the 5/3 event with a one-click "Enable" to flip on the 30 % SF discount + 30 % less booms across the optimizer and planner so you can plan now. Dismissible if you'd rather not see it.
  • EXP-this-week quickstat. A new tile near Score Growth shows how much cumulative EXP you've gained in the last 7 days (with a "+N levels" sub-line when you actually leveled). EXP is the meaningful daily-progress signal at endgame where a single level can take weeks-to-months.

Navigation

  • Sidebar tooltips. Hover or focus any sidebar icon for a quick label + one-line description (e.g. "Boss" — Boss timing, party simulation, clear comfort) so you don't have to memorize which icon goes where. Dismisses on Escape or when you click through.

Characters

  • Per-character level + EXP history. Each loadout card shows your current level (and a "+N this week" hint when you leveled), with a "History" button that opens a 30-day sparkline, weekly EXP gain, average grind rate, and a "next level by [date]" projection. Pulled from your Nexon character lookup so it works for every saved character — no extra setup.

Boss Practice

  • Initial per-class calibrations from community DPS datasets. Class strength now factors into clear-time projections, so a Buccaneer and a Hero at the same power score project different clear times based on each class's measured bossing performance.
  • Per-boss "no-damage" deadtime. Some bosses have stretches where the boss can't be hit. Limbo Hard and all four Kalos difficulties now bake this in; other bosses default to none until we get ground-truth clear data for them.
  • Clear comfort matches clear time. The displayed "% by timer" and the projected clear time used different math, so they could disagree (e.g. "116 % comfort, clear time 29:21"). Both now share the same cycle-delivery model.
  • Black Mage Hard / Extreme switched to a 60-minute timer. They were using the 30-minute default — % clear was right but projected clear time was wrong because the cycle schedule only spanned 30 minutes. Now matches the in-game Phase 4 cap.
  • Off-burst uptime defaults to 50 %. The slider was defaulting to 100 % (perfect uptime through every off-burst window), which most players don't sustain. Drag the slider higher in Combat Profile if you hold position well.
  • Submit your actual clear time. Below the projected clear time on each boss scenario, a small form lets you submit your real clear with your current build. We'll use the data to calibrate projections more accurately over time.

Calculations & Item Fixes

  • Destiny Kaling min-cut sanity check: with the per-class scaling above, projected min-cut power scores for Hard Kaling now land within ±6 % of community-submitted values across 18 spot-checked classes (most within ±2 %).
  • Cube FD gain on pieces with all-stat lines now projects correctly. A piece carrying an allstat potential line (e.g. 13 STR / 10 allstat / 10 STR) was projecting the same cube FD gain as a piece without (13 STR / 10 STR / 10 STR). Standard armor cube targets are pure primary stat, so cubing the allstat piece drops its secondary (and tertiary, on Cadena/Shadower/Dual Blade/Xenon) contribution. The recommendation now reflects that — the allstat piece projects a smaller gain than the pure-stat piece.
  • Gear-acquisition recommendations now compare both items at a fully-invested baseline. "Buy this ring to replace your current one" used to compare a fully-invested candidate against your current item *at its actual stars / pot / scrolls*. So an under-invested high-tier ring could "lose" to a lower-tier ring projected to 22★ + flame + 3L pot — even though the high-tier ring would beat it intrinsically. Both items now project to a fully-invested baseline for the FD comparison, and the cost shown is marginal — the extra meso to switch vs. finishing your current item. Set-bonus paths still work: a non-set ring with 3 Gollux pieces elsewhere correctly recommends a Gollux Ring to complete the 4-set bonus.
Apr 29, 20262026-04-29

This release is live as of 2026-04-29.

Boss Practice

  • Off-burst uptime slider replaces the binary "Burst & Run" toggle in Combat Profile, so you can model anywhere from 0 % (bursts only) to 100 % (always attacking) instead of only 50 %. Saved settings with Burst & Run on map to 50 % automatically.
  • Baldrix P1 / P2 mark party members as separated, so party-shared buffs (Holy Symbol, Auras, Decent Holy Symbol, Speed Infusion, etc.) only apply during P3 where the team rejoins. The burst breakdown shows a "Solo phase" badge on the affected rows and the aura panel surfaces a hint when a fight has isolated phases.
  • Manual origin schedule lets you override the auto-scheduled origin owner per burst, including stacking multiple members on the same kill burst. Switch the Origin Schedule control to Manual, click any burst's owner pill, and pick checkboxes. A Reset button drops back to auto-scheduling.
  • Origin schedule warnings flag cooldown collisions ("Origin still on cooldown — 12s short of ready"), unknown members from stale overrides, no-origin overrides, and 3+ stacked origins so unintended plans surface immediately.

Hexa Matrix

  • HEXA skill names now match GMS in-game text across all 52 classes. Notable corrections include Battle Mage 데스 → "HEXA Condemnation", Kaiser 기가 슬래셔 → "HEXA Gigas Wave", Xenon 블레이드 댄싱 → "HEXA Beam Dance", Phantom 얼티밋 드라이브 → "HEXA Mille Aiguilles", Mercedes 이르칼라의 숨결 → "Irkalla's Wrath", Cannoneer 빅 휴즈 기간틱 캐논볼 → "Cannon of Mass Destruction", Dawn Warrior 솔루나 슬래시 → "HEXA Equinox Slash", Shadower 여우령 → "HEXA Fox Spirits", Thunder Breaker 신뇌합일 → "Lightning Cascade", and ~40 more.
  • HEXA Mastery / Boost prefix and suffix are now applied uniformly per the GMS naming convention (Mastery skills carry the "HEXA " prefix, Boost skills carry the " Boost" suffix).
  • Lara 안다미로 in the Ascent slot now reads as "Cornucopia" to match the GMS in-game node text instead of the KMS literal.

Gear & Icons

  • Item icons now render on every gear slot. Sprites are sourced per class for armor branches (Knight / Mage / Archer / Thief / Pirate) and per character class for weapons and class secondaries.
  • Big "Best next upgrade" tile scaled the item sprite up to 64 px so the recommended item is visually obvious.
  • Dashboard upgrade rows moved each rec's item sprite out of the inline title and into a leading 36 px tile, matching the HEXA recs sidebar treatment.
  • Sub-step rows drop their now-redundant inline icon — the parent row already shows it.
  • Manual entry and preset names map to the correct icons.
  • Per-subclass mapping now correctly distinguishes Hero (Virtues Medallion / Princess No Medal) from Bishop (Soul Shield) and so on for Class Secondary and Princess No's Secondary.
  • Genesis and Destiny weapon icons are wired per class so warriors, mages, archers, thieves, and pirates each see their own weapon variant.
  • AbsoLab and Arcane Umbra weapons now have full per-class mappings (52 / 52 each).

Income

  • Princess No (Normal) and Akechi Mitsuhide (Normal) are now selectable in the weekly boss income picker. They sit in the Maple World group at GMS Interactive prices (16.2M and 28.8M); the existing 5× Heroic multiplier still applies for Reboot.

Dashboard UX

  • "Mark as done" replaces the ambiguous "Apply" button on the Best Next Upgrade hero card. A tooltip clarifies that the action updates your tracked gear and stats — it does not spend meso or contact Nexon.
  • Onboarding error banner surfaces when the Nexon character lookup fails so the IGN-first flow stops silently dropping you into Review with a blank build.
  • Onboarding budget step removed — that field was dead state in 90 % of flows. New users land on Done sooner; existing users with a saved budget keep it as the planner fallback.

Hexa Recs Card

  • Right column ("Hexa upgrades" tile on the dashboard) compressed from "+X.X% progress / ~Nw (sol-bound)" to "+X.X%" / "~Nw" with a tooltip, so node names get more horizontal room.

Calculations & Item Fixes

  • Buccaneer per-skill per-level FD curves capture the Octopunch outlier; class FD totals stay consistent with the community per-skill data.
  • Default weekly Sol Erda / Erda Fragments reset to a no-grind baseline (9 Sol Erda, 90 Erda Fragments), so HEXA pacing reflects what passive players actually earn.
  • Per-loadout progression and region / server no longer leak between profiles when switching characters.
Apr 23, 20262026-04-23

This release is live as of 2026-04-23.

Boss Practice

  • Party mode adds a Solo / Party toggle on Boss Practice, with roster sizes matched to each scenario's real party cap.
  • Party member lookup lets you add members by IGN and region, auto-filling sprite, class, level, and saved power score when available, with manual power-score fallback when no saved build exists.
  • Aligned party pacing now waits for the slowest member's burst cycle, rotates Origins across the roster, and projects aggregate clear percent, phase exits, and kill timing from combined party damage.
  • Party timeline and min-cut support keep the timer toggle, checkpoint timeline, and cutoff-style pacing view available in Party mode instead of reducing the page to one summary.
  • Party burst breakdown now shows origin ownership and support casts in one place, with cleaner visual cards and no redundant buff-plan panel.
  • Support buff modeling now reflects current Lynn, Bishop, and Paladin behavior: Awaken scales from Lynn INT, Benediction scales from Bishop INT and party size, Divine Echo links mirrored Paladin damage instead of granting ally FD, and Awaken/Benediction overlap is shown clearly when Bene is suppressed.

Gear & Profiles

  • Wildcard Spares can now be entered on the Gear page for Star Cores, Pitched Star Cores, Trace Restore Points, and Whisper Crystals.
  • Wildcard Spares panel is collapsible and shows a compact summary when closed, so the Gear page stays cleaner for characters that do not use these resources.
  • Per-character server and region are now saved with each loadout, so Heroic/Interactive and NA/EU follow the selected character instead of acting like one global setting.
  • Profile save, load, sync, export, and import preserve server type, Nexon region, and wildcard spare resources.
  • Gear preset selection now defaults main potential to 3L stat for armor/accessories and 3L ATT/MATT for WSE items, with Interactive bonus potential defaulting to Epic 2L stat or ATT/MATT.

Dashboard & Planner

  • Wildcard spare coverage is included in Star Force replacement-cost savings on the Dashboard and Planner.
  • Hide SF without spares now counts eligible wildcard resources alongside normal item spares.
  • Planner spare coverage now shows effective spare counts, including wildcard resources, and avoids double-subtracting spare savings from Star Force costs.
  • Violet cube sale banner removed from the Dashboard now that the sale is over; Violet cube settings and recommendations remain available when enabled manually.

Calculations & Item Fixes

  • Genesis and Destiny weapons now act as lucky Arcane/Eternal items only after 3 real pieces of that set are active.
  • Set counting fix prevents lucky weapons from incorrectly activating Arcane or Eternal set bonuses by themselves.
  • Kanna's Treasure Ring is now level 140 instead of 150.
  • Black Bean Mark now defaults to the eye slot in starter loadouts.
  • Saved flame data is normalized before build recommendation routes run, so detailed flame stats do not get lost when generating upgrade suggestions.
  • Bonus Mystical cube tier-up now uses the 0.4% Rare → Epic rate, 250M cube cost, and item-level reveal cost.

Wildcard Spare Rules

  • Star Cores revive Arcane Umbra and Gollux items at 1 core per revive.
  • Pitched Star Cores revive starrable Pitched Boss items at 1 core per revive, excluding Brilliant Boss.
  • Whisper Crystals revive starrable Pitched Boss items except Total Control at 130 crystals per revive.
  • Trace Restore Points revive Pitched Boss at 1680 points per revive and Brilliant Boss at 2500 points per revive.
  • Non-starrable slots such as badge, medal, pocket, and emblem do not receive wildcard spare credit.
Apr 22, 20262026-04-22

This release is live as of 2026-04-22.

Boss Practice

  • Boss pacing page now models Origin as a real 6-minute burst with a +20% damage premium and marks Origin-paired bursts directly in the timing breakdown.
  • Origin cadence controls add an Align Origin toggle so you can compare opportunistic Origin use against every-3rd-burst alignment.
  • Mercedes Legion CDR now feeds the boss timing engine, shrinking burst and Origin cooldowns and updating the page's effective score around that profile.
  • Hard Kaling Destiny toggle adds the +20% FD pickup to pacing projections for that scenario.
  • Level Effect card now lives on the boss page with editable character level, capped-baseline fallback, and per-phase level-FD readouts when boss levels vary by phase.
  • Level-aware effective score now uses scenario and per-phase boss levels instead of a flat capped assumption, with calibrated score deltas for missing level FD.
  • CDR hat score note now calls out how much score your hat cooldown reduction contributes above the baseline profile.

Navigation

  • Load another character can now be opened directly from the navbar, so swapping IGNs is easier without leaving the current page.
Apr 21, 20262026-04-21

This release is live as of 2026-04-21.

Boss Practice

  • Boss Practice page launches at /boss with a scenario-based pacing view for real boss timers instead of a single clear estimate.
  • Boss clear pacing model now projects estimated 30-minute damage and clear percent from calibrated power-score anchors.
  • Interactive burst timeline shows burst-end and cycle-end checkpoints across the fight so you can see where clears or misses actually happen.
  • Boss scenario library adds phase HP data and timing metadata across Arcane, Grandis, and early-game bosses.
  • Phase and segment progress are tracked directly on the page, including multi-phase and segmented fights instead of only showing a final clear percent.
  • Burst breakdown polish adds elapsed/remaining time views and a cleaner pacing readout for practical min-cut checks.
  • Kaling pacing support now includes the parallel lane / cleave handling needed for Kaling P3 timing to read correctly.
Apr 19, 20262026-04-19

This release is live as of 2026-04-19.

Dashboard & Setup

  • Guided Quick Start helps new builds start from class, server, region, and preset choices instead of an empty dashboard.
  • Preset setup now flows into Gear so you can keep filling the character instead of getting sent back to setup.
  • Import review before overwrite makes shared-build loads and OCR imports easier to sanity-check before they replace your current data.
  • Build validation warnings now show during OCR review, imports, saves, shares, and shared-build loads.

Gear & OCR Import

  • Local stat screenshot import runs in the browser with a review step before applying changes.
  • Stat import review now includes manual breakdown fields for % stat, flat stat, % ATT/MATT, and secondary stat inputs so cleanup can happen in one pass.
  • Character info import can fill IGN and class when the header is readable.
  • Item tooltip OCR is color-aware and separates base stats from Star Force, scroll, and flame gains.
  • Follow-up OCR improvements cover multi-row star counts, split item levels, total slots, scroll counts, cooldown lines like -2 sec, and shoulder/ring flame checks.
  • Stat parsing cleanup makes Damage, Boss Damage, Final Damage, ATT/MATT, and clipped leading digits on Damage/IED read more reliably.

Income

  • Weekly meso tracking now lives on its own page for boss crystals, farming meso, and per-character income.
  • Bosses are grouped by Maple World, Arcane River, and Grandis with region-level enable and clear controls.
  • Heroic income support applies boss crystal pricing correctly and keeps farming meso separate from crystal income.
  • Income is saved per character so your weekly budget follows the selected IGN.

Planner

  • Planner tabs are now split into Plan, Timeline, and Funds.
  • Funds adds current available meso, while Timeline gives a cleaner view of saving toward upgrades.
  • Timeline planning now shows when you need multiple weeks of saving before the next upgrade.
  • Star Force spare coverage now uses percentile data instead of a rough expected-boom shortcut.
  • What If star force projections stop before expensive recalc paths for better reliability.

Polish

  • UI cleanup expands character and boss visuals across the loadout and income flow, and the settings button now uses a gear icon.
Apr 18, 20262026-04-18

Gear & Cubing

  • FD-gated hat CDR targets — CDR-combo targets only show when they beat stat-only targets on marginal FD
  • CDR cubing rates corrected — tier-up and prime-leak rates recalibrated
  • Default CDR raised to 0.7 for new loadouts
  • Hat CDR now appears on the dashboard alongside stat-only hat targets
  • Weapon flame recommendations are recomputed correctly; shared builds no longer surface stale weapon flame recs

Leaderboard

  • Region disambiguation — same IGN on different worlds no longer collapses into a single entry; world is shown alongside the name
Apr 17, 20262026-04-17

Legal

  • /legal page — unified Terms of Service & Privacy Policy covering both the web app and the Discord bot. Linked from the footer

Loadouts, Cubing & Sharing

  • New Loadout no longer overwrites the active profile — clicking it now starts a fresh character
  • Violet & Equality cubes show for armor again (fake 3L, real 3L, DP, TP, Equality triple prime)
  • WSE pot line interpretation — ATT and Boss lines are now counted separately; IED is no longer counted as a "good" line; 2L ATT + 1L stat is correctly read as att/att/boss
  • AH bpot dropdown — shows ATT for WSE items, Stat for armor
  • Default scroll slots — Magic Eyepatch 7 → 5, Source of Suffering 9 → 7, Superior Gollux Ring 6 → 8, Outlaw Heart 5 → 12
  • Shared-build URLs are case-insensitive — /s/FooBar resolves the same as /s/foobar

Leaderboard

  • Leaderboard stale entries — resubmissions that no longer qualify are now removed from the leaderboard
Apr 16, 20262026-04-16

Character Integration

  • Character images shown on the gear page power score card, next to each leaderboard name, and in the /s/{name} profile header
  • Auto-fill class from the character's in-game job when IGN is set (maps e.g. Arch Mage (I/L) → Ice/Lightning)
  • Level and world name shown below the power score
  • World names corrected — previous mapping was wrong for several worlds. Now matches the game's actual world list

Leaderboard Verification

  • Verified IGN required for leaderboard visibility — builds always save, but unverified IGNs won't appear on the leaderboard

Cubing Overhaul

  • Glowing/Bright cubes replace Red/Black cubes
  • Reveal potential cost added — scales with item level (lv200: +800K per cube)
  • Tier-up rates updated to GMS community estimates (Glowing: 14%/6%/2.5%, Bright: 17%/11%/5%)
  • Per-slot cubing rates — hat is harder than bottom/cape, accessories easier than armor. Verified against GMS data
  • Value-based cubing targets — "Fake 3L" at lv160+ requires total stat% >= 30%, not just 3 lines
  • Cubing FD now marginal — shows gain over current pot, not absolute target value. Items with better pots show smaller gains
  • Violet/Equality skip logic — no longer recommends targets you already have
  • Glove crit fall-through fix — 1L Crit + 1L Stat was computing wrong probability

New Features

  • Class Stats page (/stats) — class distribution across 1,051+ players, updated daily
  • Feedback button — floating button on every page to report bugs or request features
  • Export/Import all loadouts — share all characters as a single compressed string. Merge-by-name with overwrite prompt on import
  • Profile switcher in navbar — click character name to switch between saved loadouts instantly
  • Flat secondary stat for bonus potential — Sec Stat +1/+2 per 9 levels input option

UI Improvements

  • Tab reorder — Loadouts first, then Dashboard, Gear, Planner (matches user flow)
  • New Loadout prompts for name + class — no more blank screen, includes Quick Start presets
  • Plan button moved inline with upgrade name for better discoverability
  • Shared build load always confirms — no more silent overwrites from leaderboard
  • API tab removed from nav (still accessible via footer)

Gear, Calculations & Defaults

  • Armor flame secondary stat input — was setting primary stat instead of secondary due to guessing stat keys. Now uses class config
  • Mo Xuan class — corrected from INT/MATT to DEX/ATT
  • Black Bean Mark — moved from face to eye slot (correct slot)
  • Genesis/Destiny weapons — default 8 slots with 15% trace scroll
  • Gear acquisition pot filtering — was counting IED%/Boss% as stat%. Now only counts relevant lines
  • Heroic settings — hide hammer/acquisition costs, default flame 9.12M, low recommendation count fixed
Apr 15, 20262026-04-15

Violet, Equality & Uni Cubes

  • Violet Cubes — roll 6 lines, pick best 3. Per-slot rates with prime leak model
  • Equality Cubes — all 3 lines guaranteed prime. Best for armor triple prime and glove crit
  • Uni Cubes — per-line reroll at legendary. Recommends upgrading weak lines individually
  • Each cube type has its own toggle and dashboard filter

Weapon Flame Recommendations

  • 11 weapon flame targets from T5 ATT to T7+2useful with exact probability
  • Boss-advantaged formula verified against in-game values
  • FD accounts for losing current flame when rerolling

Optimizer Improvements

  • Multi-target cubing for non-legendary items — shows 2L through Triple Prime
  • Glove crit combos in tier-up path for violet and red/black
  • Boss buff recalibration — link skills distributed into correct stat buckets
  • Never replace Genesis/Destiny weapons
  • Gear acquisition cost breakdown in descriptions

Gear & Settings

  • Gear Acquisition Costs — all boss items editable in settings
  • Scroll stat overrides — ATT/Stat/Secondary/Tertiary for ICOGs
  • ICOG + Premium and Fragment of Distorted Time scroll types
  • Sweetwater transposed toggle — disables flames, adds +8 ATT/+10 all stat

Star Force

  • Targets extended to 27 stars from any starting star
  • Precomputed cache — instant lookups for all transitions
  • Spare items reduce cost on dashboard

Leaderboard & Sharing

  • 3s to <200ms latency — batch KV lookups
  • Daily progress snapshots — cron captures all scores nightly
  • Class filter fix — no more ghost entries when changing class

Follow-up Improvements

  • MATT flame scoring for mage classes
  • Genesis Badge no longer miscounted as lucky item
  • IED display rounding
  • Scroll stat display rounded to whole numbers
Apr 14, 20262026-04-14

Optimizer

  • Double/Triple Prime uses real stat primes only — allstat no longer counts as "real prime"
  • Hats with CDR skip pure stat recommendations
  • Glove bpot crit not recommended when already set

Follow-up Improvements

  • Power score no longer decreases when FD increases
  • Cursed Spellbook base stats corrected
  • Dynamic flame targets capped at theoretical max
Apr 13, 20262026-04-13

Major Features

  • Multi-gear set swap recommendations — CRA to Eternal, AbsoLab to Arcane, Arcane to Eternal
  • Balanced recommendation slicing — each upgrade type gets guaranteed representation
  • CDR hat cubing target alongside normal stat targets
  • Exceptional hammer support with multiple applications for Brilliant Boss items
  • Spare item tracking per gear piece

Damage Formula

  • Boss buffs applied consistently across all tools
  • IED set effect formula fixed
  • Tertiary stat support for Cadena, Shadower, Dual Blade, Xenon
  • Default boss PDR changed to 380%

Gear Presets

  • Genesis and Destiny Weapons, AbsoLab set, Pensalir set
  • Black Bean Mark, Outlaw Heart, Plasma Heart, Mitra's Rage
  • Class secondaries, Sweetwater Katara, Ruin Force Shield
  • Mo Xuan and Sia classes
  • Starter loadout preset

Sharing & Leaderboard

  • Viewing builds no longer overwrites your gear
  • Build viewer page at /s/{name}
  • Legacy preset name support for old builds

UI

  • Xenon tri-stat input
  • Flame score quick-select benchmarks
  • Shining Star Force one-click toggle
  • Planner with sortable efficiency column