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Changelog

What's shipped

Release notes in reverse chronological order — newest first.

Jul 19, 2026

Latest2026-07-19

Astra Secondary Tracker

  • Plan your Astra secondary weapon. A new tool estimates how many weeks until each Astra awakening — the 15★, 20★, and 30★ Star Force caps — from your weekly boss runs and daily quests, tracking Traces of Battle and Vestiges of Erion toward every stage. A shortcut appears on your gear once you equip an Astra secondary.
  • Weigh switching to an Astra secondary. A Transfer view adds up the 1b meso transfer plus the cost to Star Force the Astra back up — noting whether your class keeps its stars or resets them — and estimates the Final Damage you'd gain from its base stats.

Dashboard

  • Rearrange your dashboard trackers. The trackers in the side panel can now be reordered and hidden, and your layout is remembered. The Astra tracker shows up here automatically when you have an Astra secondary equipped.

Jul 18, 2026

2026-07-18

Boss Practice

  • Boss clear-time estimates now better match current runs. They now include the damage added by Sol Hecate and are Oz Ring level-aware instead of assuming fixed ring levels. Hard Limbo also no longer adds fixed dead time to every run, so you get one estimate based more closely on your character and fight settings.
  • Seren's Burst Breakdown and Fight Timeline now agree. The burst list keeps your real rotation timing, and Seren's Dawn shield and heal-back are shown as their own line — so the breakdown adds up to the same clear time shown at the top instead of finishing minutes apart.
  • New Seren Dawn options in the combat profile. Choose whether you burst through Dawn or wait for the next cycle, and set how many hits you take each Dawn. Both let Seren's shield grow and heal back, so they lengthen the estimated clear when you turn them on; the defaults match how Seren clears are estimated today.
  • The combat profile is easier to spot. The control on the Boss page now looks like a settings button with a caret instead of a filter chip, so it's clearer that it opens the Mercedes CDR, burst, and off-burst settings.

Dashboard and upgrade recommendations

  • Archer builds with more than 100% Critical Rate get upgrade suggestions again. Hyper Stat and Legion optimization now keeps the extra Critical Rate used by Archer buffs while spending the remaining points on useful stats. Other classes still stop valuing Critical Rate once they reach 100%.
  • Star Force suggestions stay visible when you have fewer spares than recommended. The Dashboard no longer silently removes these upgrades. Each row shows how much of the expected replacement risk your spares cover, the Spares filter starts off, and an item-specific notice explains when a Star Force result truly cannot be calculated.
  • Starrable hearts no longer ask you to choose a hidden enhancement profile. The tracker now recognizes ordinary Star Force on Android Hearts, including Total Control, Outlaw Heart, Plasma Heart, Fairy Heart, Wondroid hearts, and crafted hearts. Black Heart and other explicitly non-starrable hearts remain excluded.
  • Older saved item names repair themselves without resetting your gear. Labels such as “Endless Terror (Ring),” “Source of Suffering (Pendant),” and “Total Control (Heart)” are migrated to their current preset names while keeping your stars, scrolling, flames, potentials, prices, and spares.
  • Flame upgrades are grouped into one row per item. Instead of a separate ranked row for each flame target on an item, the dashboard shows the single best-value flame target and tucks the other milestones into an expandable list — the same way Star Force is already grouped. The budget planner counts one flame target per item to match.

Upgrade Calculator, Planner, and Settings

  • Spell Trace costs no longer assume every failed slot needs twenty 5% Clean Slate Scrolls. The tracker compares your entered 5% Clean Slate price with the guaranteed recovery that costs 20,000 Spell Traces and automatically uses the cheaper option. With the default prices, finishing eight level-200 armor slots with 15% traces falls from about 91.2b to 9.6b meso. Saved scrolling estimates from before this correction ask you to rerun them.

Pulse

  • Pulse has its own page now. The daily community mood, trending topics, and top discussions from r/Maplestory moved off the Stats page onto a dedicated Pulse page in the sidebar, with today's summary and the mood reading up top. The dashboard shows a small community-mood link to it.
  • Community mood is tracked over time. Pulse keeps a daily history of the community mood and charts the trend, with 7-day, 30-day, 90-day, and 1-year views that fill in as more days are recorded.

Buffs and power score

  • Honorable Elixir replaces the Fame Buff in the assumed buffs. The always-on buff set behind your buffed power score — used on the dashboard, in recommendations, and in boss clear estimates — now counts Honorable Elixir (+60 attack / magic attack) instead of the weaker Fame Buff, since the two can't be active at the same time.
  • Blessing of the Guild is no longer added as a separate buff. It now counts as a passive that's already part of your character's entered stats, so it isn't applied twice. Any saved boss-page toggle for it is cleaned up automatically.

Gear and Onboarding

  • Fill in gear and stats from a screenshot. Paste or upload a screenshot of an item tooltip or your character's Stats window and the tracker fills it in for you — item stats, Star Force, potentials, and your character's name, class, and level. It keeps your item's original level even when a flame lowered the requirement, and checks the level against its item list. A small label shows how each screenshot was read.
  • Paste a screenshot anywhere and it lands in the right place. Copy an item tooltip, your Stats window, or a character page from a community stat calculator and press Ctrl+V on any page — the tracker recognizes which it is, opens the matching importer (the correct gear slot for an item; your stats and HEXA for a calculator page), and reads it in, so you don't have to open the right place first.
  • Import a community stat calculator page onto your current character. The gear page can now read a calculator page — base / % / not-applied stats, Arcane and Sacred, and your HEXA — and apply it to the character you're editing without touching your gear.
  • Set up faster by importing your stats. During onboarding you can read your full stat sheet from a screenshot of your in-game Stats window or a character page from a community stat calculator — each stat's base value, its percentage, and the part not affected by percentages, plus Arcane and Sacred power.

Hexa Matrix

  • Fill your HEXA levels from a screenshot. Paste a screenshot of your HEXA grid — in-game or from a community stat calculator — and the tracker reads each node's level and fills them in for you to confirm before applying. Importing your stats from a community stat calculator fills your HEXA at the same time.

Character stats and power score

  • More stats can be tracked. Abnormal Status Damage, buff duration, ignore elemental resistance, summon duration, and cooldown skip can now be recorded. Abnormal Status Damage counts toward your damage and power score; the others are saved for upcoming calculations.

Jul 17, 2026

2026-07-17

Dashboard and upgrade recommendations

  • Heroic characters aren't blocked by leftover scrolling or Bonus Potential. Heroic (Reboot) gear can't be scrolled and has no Bonus Potential, but a character carried over from Interactive kept that old state — which stopped power score and upgrade recommendations with a "cannot have a scrolling state" or Bonus Potential warning. Heroic now ignores that leftover state so everything calculates again, and your original values are kept in case you switch the character back to Interactive.

Navigation

  • The sidebar can expand to show page names. A toggle at the bottom of the icon sidebar widens it so each page's name appears next to its icon. It stays collapsed by default and remembers your choice, and hovering an icon still shows its name and description.

Gear and upgrade recommendations

  • Kanna's secondary can be Star Forced. The Thousand Soul Talisman now accepts Star Force up to 30 stars and gains stats like a shield, so its stars count toward power score and upgrade recommendations instead of being turned away.

Jul 16, 2026

2026-07-16

Dashboard and upgrade recommendations

  • Set-completing purchases are recommended again. A flat +stat or +ATT Bonus Potential line on your equipped item was mistakenly counted as a *percent* line in "Buy this item" comparisons, making the equipped item look up to 30%+ stat stronger than any candidate. This hid clear upgrades — most visibly Oath of Death for characters already wearing two Brilliant Boss pieces.
  • "Buy this item" no longer suggests a downgrade when your item's Star Force can't be modeled. If the equipped item's exact Star Force stats are unavailable (for example uncaptured ICOG rolls on an older save), its candidates are withheld instead of comparing against the item as if it had zero stars — which could make a strictly worse item look like an upgrade.

AH value check

  • Flamed medals and accessories compare again. Checking a listing no longer withholds the replacement FD when the equipped item carries a leftover Flame Score it can't actually use (for example a medal other than Immortal Legacy). The impossible flame is ignored in the math instead of blocking the whole comparison. On items that can't be flamed, the Flame Score field is now disabled with a short note so it's clear why a flame wouldn't change the result.

Jul 15, 2026

2026-07-15

Dashboard

  • Recommendations again include gear worth buying. Named items you don't own — like Immortal Legacy for the medal slot — show up with a price and damage gain, comparing your current item and the upgrade at full investment. A colored Clean chip shows what equipping the clean copy changes today, and expanding a row shows exactly what end state was assumed on each side and how much each source contributes — base stats, Star Force, flame, potential, built-in Boss/IED — versus set effects.
  • Mark a purchase done like a flame or cube. After buying, choose Mark Done and enter the Star Force, flame, and Potential your copy actually has. The item replaces the slot and your stats update from the exact entered state — a clean copy saves with one click.

Gear and upgrade recommendations

  • Flame recommendations now name the flame to use. Each flame upgrade says whether to roll Powerful or Eternal Flames, and Interactive pricing picks whichever is expected to be cheaper to reach the shown result.

Calculations & Item Fixes

  • Destiny weapons use their upgraded Boss Damage Bonus Potential. Destiny weapons accept 14% (Unique) and 20% (Legendary) Boss Damage Bonus Potential, and saved 12%/18% lines from before the conversion update automatically — matching how acquiring the weapon upgrades them in game. Other weapons and secondaries keep 12%/18%.
  • 1% Critical Damage is accepted as a Legendary Bonus Potential line on any item. Gloves keep their 3% line.

Jul 14, 2026

2026-07-14
  • Saving your character never fails because of a build problem. If part of your build can't be scored yet — such as gear that needs attention or a missing character level — the save still completes and shows a warning instead.
  • Bonus Bright Cubes now have the right name and price. The former White Cube entry is now Bonus Bright Cube and defaults to 3,500 NX. The existing Bonus Potential system stays separate and unchanged. Saves that still used the old 2,200 NX White Cube default update automatically, while custom prices are kept.
  • Two-line Bonus Potential presets now work in Gear Swap and Auction House Value Check. Picking one records the item’s third line as Other line (no damage effect), so the item can be compared, saved, and added to recommendations without inventing another useful stat. Bonus Potential cubing odds and cube counts are unchanged.

Gear and upgrade recommendations

  • Ghost Ship Exorcist Badge now has all three scroll slots and saves correctly. The Fix scroll counts action also repairs older saves that recorded only one slot without changing the scroll results you entered. Interactive builds can now save its actual scroll results instead of treating every badge as non-scrollable.
  • Blissful Nightmare now has all five scroll slots. Existing four-slot saves update automatically without changing recorded scroll results, and pinned scrolling estimates ask you to rerun them with the corrected capacity.
  • Potential lines can be entered and saved exactly as they appear in game. Valid non-prime lines from special cubes, including Violet Cubes, are accepted in any displayed row and by server saves. This also supports Legendary items whose visible lines are all non-prime.
  • Critical Damage keeps both in-game decimal places. Saving, sharing, and recorded upgrade results no longer round it to one decimal place.
  • Outlaw Heart is correctly treated as a level 150 item. Its Potential and Star Force rules now use the proper level band.
  • Astra Secondary Star Force is available again. Choose Stage 1, 2, or 3 in the Gear editor so recommendations use the matching 15★, 20★, or 30★ cap and the level-200 armor stat table.
  • Two-line and three-line Potential items are easier to distinguish. If the item has a third line that does not affect damage, choose Other line (no FD effect) instead of leaving the row blank. This lets Uni Cube recommendations recognize the line that can be rerolled.
  • AH replacement scroll results are no longer hidden. When a listing uses ICOG, Premium, or another variable scroll, AH Value Check now asks for the four exact aggregate results in the main form and explains why they are required.
  • Saved item swaps no longer disappear from the Dashboard. Manually saved replacements, such as Oath of Death or Blissful Nightmare, remain visible even when they are outside your top 10 upgrades. After editing a swap, you’ll be prompted to add it back to your recommendations.

AH Value Check

  • Listings with a no-FD third Potential line are priced normally. Choosing Other line (no FD effect) on a listing no longer marks its Potential invalid. Star Force, Potential, flame, and scroll costs all appear, and the make-or-buy verdict stays available.
  • The different-item note now says exactly what differs. When a listing is not the same item as your equipped piece, the limitation names the two items or levels instead of a generic message. Only upgrade-your-current pricing is skipped; everything else still applies.

Stats

  • The power-score breakdown chart is back. My Breakdown again shows contribution by stat family with top contributors, alongside a shortcut to marginal stat analysis for what each stat is worth right now.

Tools

  • Gear Swap and Stat Analysis now match the rest of the app. Both tools, along with the shared Potential and meso fields, use the same cards and colors as every other page and stay readable in the light theme.

Jul 13, 2026

2026-07-13

Gear

  • Feedback no longer covers the Gear editor. When an item drawer is open, it stays in front of Feedback so the Reset button and lower fields remain easy to see and click. Close the drawer to use Feedback again.
  • Xenon’s three main stats are labeled clearly. The Character Stats editor now shows STR, DEX, and LUK as equal main stats instead of calling them primary, secondary, and tertiary. This is a label clarification; calculations already counted all three equally.

Jul 12, 2026

2026-07-12

AH Value Check, Dashboard, and Gear

  • Check an AH replacement’s FD efficiency before ranking it. Enter one exact listing to see its signed FD gain, gross purchase price, and meso per 1% FD alongside the make/upgrade verdict. Use Add to recommendations when you want that purchase ranked against every other upgrade; saved targets can be edited, paused, re-added, or removed from AH Value Check.
  • Recommendation details are shorter and actionable. Expanded rows now show rounded, plain-language details such as average tries and required materials. Cube and variable-scroll recommendations have a checkmark for recording the result you actually got; the tracker saves it on the item and updates your character stats instead of applying the recommendation’s average outcome.
  • Spell Trace recommendations finish cleanly. The Dashboard now labels 100%, 70%, 30%, and 15% Trace choices correctly, and a completed Trace row clears after recalculation instead of remaining green as “Done.”
  • Custom item names no longer change how gear is calculated. Renaming a selected item — such as changing Destiny Weapon to Destiny Axe — keeps its original item mechanics through gear edits, saved profiles, shared builds, and reloads.
  • More saved-build problems have one-click fixes. A secondary from the wrong class can be changed to the correct class item, invalid HEXA progress can be reset to estimated Power Score mode, and deliberately paused item recommendations can be resumed without disturbing unrelated upgrades.
  • Gear attention notices can be hidden for now. Dismissing the panel only hides the current message; it does not erase the issue, apply a fix, or resume a calculation that still needs corrected input.
  • Potential warnings name the line that needs attention. Instead of showing a clipped validator fragment, the Gear notice now explains which saved Potential or Bonus Potential line does not match the item’s tier and level.
  • Fix outdated scroll-slot counts in one click. Recognized items saved with an old slot count — such as a 7-slot Eternal Shoulder or 9-slot Daybreak Pendant — get a Fix scroll counts button that corrects them to 3 and 7 slots while preserving valid entered scroll results.

Calculations and Item Fixes

  • Recorded stat updates now match the in-game number format. Main stat, ATT, ordinary percentage stats, Damage, and Boss Damage save as whole numbers; IED and Critical Damage keep two decimal places. Critical Rate and Final Damage retain the decimal precision shown in the status window.
  • Bonus Potential costs are on by default. The existing community-verified mean cube counts now feed planner recommendations, Upgrade Calculator estimates, and AH make-or-buy comparisons without an extra opt-in. The probability values themselves did not change, and you can still replace them with your own observed mean counts in Settings.
  • Solid Cube service pricing is restored. The configured player-service price now uses the cached per-slot Meister/Solid line tables for Weapon, Secondary, Emblem, armor, accessories, glove Crit Damage, and hat Cooldown Reduction targets.
  • Star Force stat gains now follow the item. Item level, equipment type, class stat pattern, Superior equipment, Zero weapons, fixed Genesis/Destiny stages, and Transposed items use their proper paths. Oz Skill Rings are never treated as starrable.
  • Potential checks respect item level and tier. Destiny weapons accept valid 45% Boss Damage lines. Main Potential uses the higher level-151+ values; Epic Bonus Potential moves to 5% / 3% at level 160; Legendary Bonus Potential stays 8% / 6% through level 249 and becomes 9% / 7% at level 250. “Stat per 9 character levels” lines use the character level you entered.
  • Bonus Potential +1/+2-per-nine lines are available everywhere again. Gear editing, recorded cube results, AH Value Check, Compare, Gear Swap, Upgrade Calculator, shared builds, and recommendations now keep the actual level-scaled line and recalculate its current stat from your character level.
  • Item comparisons now agree on FD. Planner, Compare, Gear Swap, Value Check, and Upgrade Calculator share the same item, set-bonus, IED, scrolling, flame, Potential, and class-stat calculations.

Jun 28, 2026

2026-06-28

HEXA Matrix

  • Hexa Sunday toggle. A single switch under Settings → Hexa for the Hexa Sunday event (better odds of leveling a node's main line). When it's on, the Hexa stat reroll suggestions and their meso efficiency use the improved odds, and it applies to every character — no need to flip it per character anymore.

Jun 27, 2026

2026-06-27

Star Force

  • Upgrade advice now uses the new safeguarding modes. Star Forcing from 15★ to 22★ follows the updated in-game system, where each star can cost extra meso in exchange for a lower — or zero — chance of destroying your item. Recommendations now pick the cheapest level of protection for each star based on how costly your spare is, so meso and destruction estimates line up with the new rules, especially from 18★ and up.
  • Pick your protection style. Under Settings, Star Force protection can be set to Optimal (cheapest for each star, the new default), None (never pay extra and accept the risk), or Max (never destroy an item).
  • Heroic uses your spares to choose protection. On Heroic worlds, items can't be rebought, so Star Force advice now bases the recommended protection on how many spare copies you own — full protection when you have none, and accepting booms when you have plenty to spare.
  • See the recommended protection. Each Star Force recommendation now shows the suggested protection (e.g. "Safeguard", "Mode 2", or "No safeguard") and expands into a per-star breakdown of success rate, boom chance, and cost.

Jun 17, 2026

2026-06-17

Demon Avenger & Xenon

  • Demon Avenger power and stats read correctly now. Demon Avenger deals damage from Max HP, but the tracker was treating that HP like an ordinary main stat — so power scores read far too high (often past the leaderboard's eligible range) and upgrade advice was skewed. HP is now converted to its damage-equivalent, so power score, damage, and recommendations all line up with how the class actually works.
  • Smarter Demon Avenger cubing, flames, and potential costs. All Stat doesn't raise Max HP, so it isn't a real damage line for Demon Avenger — the planner now treats Max HP% as the line that matters, no longer offers the stat/all-stat "fake 3L" armor target for the class, and stops counting All Stat toward your main-stat costs.
  • Xenon counts STR, DEX, and LUK equally. Xenon uses all three stats as primary, but DEX and LUK were being treated as minor stats, which under-counted Xenon's power and damage. All three now carry full weight.

Calculations and Item Fixes

  • Cooldown Reduction on hats is priced correctly. CDR is a prime line, so a hat with CDR alongside stat lines now costs the right (higher) number of cubes, and 1-second vs 2-second cooldown rolls are priced differently. The "CDR + 2 stat lines" target also no longer expects a prime stat line you don't need.
  • Original Sin of Pride can be exceptional-hammered. The Brilliant Boss face now offers exceptional hammer upgrades — up to 3 applications, the same as the Immortal Legacy medal — with an adjustable cost under Settings.

HEXA Matrix

  • Sol Hekate now counts in GMS. The second common HEXA skill (Sol Hekate) is live in GMS — it's fillable on the HEXA page and counts toward your hexa FD and power score. The class-specific common core stays KMS-only (toggle under Settings → Region).

Liberation calculator

  • See the date you'll finish, not just the week count. "Weeks to" now shows the calendar date you'll reach each gate and finish liberation (and the Destiny stages), with the week count alongside.
  • Plan from a start date. Enter a starting date to count the projections from a future date instead of today — handy for planning around a break or a fresh push.

Jun 10, 2026

2026-06-10

This release is live as of 2026-06-10.

Stats — MapleStory Pulse

  • New Pulse tab. A daily snapshot of what the MapleStory community is talking about: overall mood (with a day-over-day arrow), trending topics, the top discussions, and news & announcements — refreshed once a day. The mood gauge is simple word-list scoring over discussion titles, labeled as the estimate it is.
  • The Pulse reads deeper. The mood gauge now also weighs post bodies and top comments from the biggest discussions, not just titles — so a quiet headline over a heated thread no longer reads as neutral. A short daily summary of the main topics appears at the top of the tab when available, clearly labeled as AI-generated.

Guild — Weekly digest

  • "This week in your guild." Guild pages now open with a weekly digest of the things the rest of the dashboard doesn't rank: who leveled up and how far, milestone moments (Lv. 280, 100k power score, and friends), the latest culvert week's top score and biggest improvement, and new members — all from your guild's existing tracking. Collapse it to a one-line summary if you'd rather keep the overview tight; the choice sticks.

Jun 9, 2026

2026-06-09

These fixes are live as of 2026-06-10.

Characters, Stats & Guilds

  • Level and EXP history charts load again. Chart backfills on character cards and the EXP dashboard had started failing as daily history accumulated — Heroic characters were hit first. History now loads reliably, including the full-year window on the EXP dashboard, and guild activity milestone feeds are protected from the same failure.
  • History loads much faster too. Level/EXP history and guild activity now fetch only the characters being viewed instead of whole daily snapshots, so charts and feeds respond quicker — especially full-year history.

Calculations and Item Fixes

  • Violet cube armor targets. Double Prime and Triple Prime now count only 13% primary-stat lines as primes; all-stat lines don't qualify. Violet costs use the same total-stat-value math as Bright cubes, and "you already have this" detection goes by total stat value.
  • Flame suggestions no longer target below your current flame. If your item's flame lines added up to more than the stored flame score (for example after editing lines directly), recommendations could tell you to flame to a score you'd already beaten. The planner now reads the better of the two.
  • Boss pages agree with each other. The solo boss page now respects the same per-character buff and link selections as the boss overview, so the two no longer show different clear percentages for the same character.

Saving and Profiles

  • Oz Ring picks survive export and import. Exported character files now include your Oz Ring setup, and importing a file applies it — previously the rings silently reset to empty.
  • Loading a cloud save clears out leftover values. Fields the save doesn't include (like character level or Arcane/Sacred power) now reset on load instead of keeping the previous character's numbers.

Tools, Leaderboard & quality of life

  • Liberation calculator: "Done" can be undone. Marking Genesis complete no longer locks you out of the Genesis tab — click back anytime and adjust your step.
  • Leaderboard loads much faster. Character sprites and levels arrive with the list itself instead of loading row by row, and the page now explains how to appear on the leaderboard.
  • Tools page is grouped. Calculators are organized under Upgrade & simulate, Compare & analyze, and Market & progression.
  • Clearer error page for expired share links, with steps to re-share.
  • Snappier repeat visits. Static assets are now cached properly by the browser instead of being re-downloaded on every page view.
  • Accessibility: labeled inputs, visible keyboard focus outlines, and proper dialog behavior (Escape closes the feedback panel).

Jun 7, 2026

2026-06-07

Gear & Icons

  • Brilliant Boss 4-set and 5-set bonuses are now modeled — 4-set adds +5% Critical Damage, 5-set adds +15% Boss Damage on top. Two new gear presets land alongside it: Original Sin of Pride (Face) and Blissful Nightmare (Ring). Both items have user-adjustable acquisition costs under Settings → Acquisition Costs → Brilliant Boss.
  • Total Control now reflects its +30% inherent IED in stat displays and FD math. The line was already documented on the item but wasn't being folded into the calculation, so Total Control was understating its real contribution.

Hexa Matrix

  • Ice/Lightning Boost now reads as "Frost Ark Boost" — the in-game GMS name. The old "Ice Age Boost" label was the pre-rename KMS skill text.

Calculations and Item Fixes

  • Exceptional hammer values for Commanding Force Earring and Immortal Legacy Medal corrected to the in-game numbers: +20 all stat and +15 ATT per application. Belt, Face, and Eye were already correct. Medal still wins on total since it can be hammered up to 3 times.
  • Critical Damage set bonuses. Fixed a bug in how the +5% Critical Damage bonuses (Pitched Boss 4 / 7 / 9-piece, Brilliant Boss 4-piece) were applied in gear recommendations.

Display

  • Condensed view setting (Settings → Display) collapses Star Force recommendation rows to target-only — "Name 18★→21★" reads as "Name →21★" so multi-star milestones stop looking like they overlap with the single-star row. Off by default; more compaction passes will land behind this toggle over time.

May 14, 2026

2026-05-14

This release is live as of 2026-05-14.

Gear — Oz Skill Rings

  • All 8 Skill Rings supported. Ring of Restraint, Continuous Ring, Risk Taker, Weapon Jump, Critical Damage, and Totalling all have proper data tables, level effects, and durations / cooldowns.
  • Pick rings on the gear page. Set any ring slot's preset to "Oz Ring" and the drawer flips to a dedicated picker — choose your Active ring (and Passive ring on post-revamp) with level 1-6 and see the FD contribution per slot.
  • Burst vs Overall FD toggle. The headline FD switches between "FD during burst" (effective inside a 20s burst window) and "FD averaged over a fight" (damage-weighted across a 30-min fight). Burst is the default.
  • Pre-revamp vs Post-revamp. A Settings toggle covers both eras — pre-revamp Continuous behaves correctly as a near-always-on ring, post-revamp Active + Passive slots split as in KMS with passive rings capped at L4.
  • Mini-burst is weighted separately. When a Ring Swap ring is set, the overall FD weights it as a mini-burst contribution (smaller share of fight damage than the main burst), so swap rings don't get over-credited.
  • In-game icons on the dropdown. Each ring renders with its actual in-game sprite next to the picker.

Compare and Boss Practice

  • Compare dropdown labels. Flat-line stats no longer render with a stray "%" suffix.
  • Destiny boss yields. Hard First Adversary, Extreme First Adversary, and Extreme Kaling yields corrected to the in-game values.
  • Legion crystal L5 NaN fix. L5 crystal contributions now compute properly instead of falling through to NaN.

Hexa Matrix

  • HexaSpentCard on Priority tab. Collapsible card with sprites is now mounted on the Priority tab as well as the main Spent tab; duplicate mount removed.

Saving and Profiles

  • Auto-save on character swap. Switching characters now flushes the outgoing profile's edits before loading the next, so unsaved tweaks don't get clobbered.
  • Local profile mirror. Auto-save mirrors gear / stats / progression into your local profile, not just the cloud copy — switching back to a character that hasn't synced to the cloud yet still picks up your latest edits.
  • Import / export covers more. Builds you import or export now carry HEXA progress, role tag, level / Arcane / Sacred power, and server / region — not just gear and stats.

Calculations and Item Fixes

  • Demon Avenger flame conversion and Heart-piece data corrections for hearts that were displaying the wrong base stats.
  • Armor flame "Mark done" no longer keeps resurfacing the same flame recommendation after you mark it complete.

Guild

  • New guild directory. /guild now opens to an alphabetical listing of all guilds with an IGN lookup, and individual guild pages tie back to the directory.

May 11, 2026

2026-05-11

This release is live as of 2026-05-11.

Boss Practice Buffs Tab

  • New Buffs tab. A dedicated tab next to Overview / Solo / Party where you can toggle every buff and link skill that feeds into your clear %. Everything starts on by default, so the Overview number matches what you'd see before until you flip something off.
  • Per-character loadouts. Buff toggles save per character — dialing back a low-investment alt doesn't affect your main's clear %.
  • Level inputs where they matter. Guild skills (Boss Slayers, Big Hit, For The Guild!, Undeterred) accept levels 1–15. Empirical Knowledge and Thief's Cunning now correctly accept levels up to 9. Champion's Renown is broken into its five separate stat allocations (Stat / ATT / Boss / IED / Crit Damage) so you can model your actual Champion Coin spread.
  • Sprite tiles. Each buff is a click-to-toggle tile with the in-game icon. Off-state dims and grayscales, so you can scan your loadout fast.
  • Configure-buffs jump from Overview. A "Configure boss buffs →" button on the Overview tab now drops you straight into the Buffs tab, and the Show-all-bosses control surfaces how many scenarios are currently hidden.

Boss Practice Clear-Time Projections

  • Boss mechanic overhead. Clear-time projections now factor in the boss-specific patterns that extend a fight: recurring shield casts (Lotus Extreme, Black Mage), heal-back cycles (Seren's Dawn), the recoverable-HP floor on Guardian Angel Slime Chaos, and the will-gauge structures on Kalos.
  • Black Mage phase awareness. Black Mage Hard and Extreme now model the in-game shield cadence — once-per-minute through Phases 1-3, then every 30 seconds in Phase 4 — so projections scale correctly between short burst clears and longer fights where late-phase shields stack up.
  • Burst clears don't pay mechanic costs. Overhead only applies if your natural clear time would actually reach the first event. A character strong enough to one-shot Slime sees no penalty.

Guild

  • Tabbed guild dashboard. The guild page now splits into Overview / Members / Activity / Culvert, with member sprites, rank chips, and a superlatives strip that calls out who's currently leading in Strongest, Most EXP / week, Highest Legion, Most Fame, and Most upgrades / week.
  • Uploadable guild icon. Set a custom icon for your guild (one swap per 24 hours, with confirmation). The icon then appears next to your character name in the top-bar chip and on the dashboard wherever the guild crest shows up — no more generic placeholder for guilds that have a real emblem.
  • Culvert tracking. A dedicated Culvert tab logs weekly scores per member, keyed to the Thursday reset, with a 12-week rolling history so you can see whose contribution is trending up or down.
  • 15-day roster history window. Member rows pull from a rolling 15-day snapshot history, so the page stays populated even on days a sync slips. Region drift (NA ↔ EU edits) auto-corrects so the same character keeps the same row.

Stats EXP & Progression Page

  • New EXP & progression tab. /stats now opens to a dedicated EXP view: character header with sprite, level, class, score, and rank chips (level / world / class), recent multi-period EXP tiles, and a cumulative-EXP chart with period overlays.
  • EXP simulator. Enter an hourly EXP rate (or pick a preset) to get hours-to-next-level and a projected level-by-date schedule with per-level cost breakdown.
  • Fashion timeline. Tracks cosmetic / avatar changes day-over-day from your saved snapshot history.
  • 365 days of snapshot history. Daily character snapshots are retained for a full year per character, giving the simulator and charts a real baseline.
  • Active-streak tile. A days-played-in-a-row counter on the header.
  • Legion / Raid Power / Achievement / Fame chips. Below the rank tags, four new chips show your Legion level, Raid Power, total Achievement Points, and Fame. Populated automatically for every saved character.

Tools Combined Optimizer

  • Single consolidated page. Hyper Stat, Hexa Stat, Hexa Skill, Legion, Liberation, Star Force, Cubing, and Flames live behind one /tools page with a side-rail tab switcher. Per-character state persists across tabs.
  • Click-tile-to-set-current. On stat / cube / hexa cards, click any tile to mark it as your current setup — no separate "edit current build" step.
  • Character switcher popover. A compact popover at the top of every tool tab swaps between saved characters in two clicks.
  • Cube-cost mode toggle. Choose whether cube cost estimates use the median or mean of the simulation distribution. Lives on the Cubes settings tab; default is median.
  • Glove crit-damage cube rates. Crit-damage potential lines on glove cubes price against the cube type you're using (bright / solid / occult).

Tools Stat Recommendations

  • Hexa Stat recommendation engine. Per-line allocation ranks stats by FD-per-fragment across the three distinct main-stat slots — no repetition, matching in-game node behaviour. Recommendation cards show the per-line FD contribution so you can see why each stat ranks where it does. Flat-stat lines feed in as flat (not %-amplified).
  • Hyper Stat recommendation engine. Flat STR / DEX / INT / LUK lines feed into the FD calc as flat-equivalent. Columns trimmed to the categories that actually apply per class.
  • Legion artifact recommendation engine. Crystal grid with FD-per-level ranking, cap-aware so it respects the per-stat 10-crystal cap when distributing bonuses.
  • No-build guardrail. Hyper Stat / Hexa Stat / Legion show a clear "enter a build first" notice when no character data exists, instead of producing a recommendation from a zero-stat profile.
  • Liberation visual pass. Genesis and Destiny tile sizes unified, Destiny grid mirrors Genesis, Von Leon sprite, stats reordered above the trace ladder. Destiny Part 2 traces-remaining factor into projections.

Build View

  • Visual shared build page. /s/[id] leads with the character sprite, level, class, score, and rank chips, followed by a visual gear grid (with sprites), then hexa / hyper / legion summary cards.

Planner

  • Per-character planner state. Planned upgrades, spares list, and meso-available save per character profile, so switching characters keeps each one's planning data separate.

Dashboard Loadout

  • Level EXP bar. The loadout card on the dashboard shows your level's EXP progress (with cumulative EXP underneath) — the more useful at-a-glance progression signal at endgame.

May 5, 2026

2026-05-05

This release is live as of 2026-05-05.

Compare / Gear Swap / AH Value

  • Custom potential lines. The potential pickers now have an "Edit individual lines" toggle so you can model any specific roll (e.g. 13 ATT / 10 ATT / 30 Boss, or 9 / 7 / +15 flat-ATT bpot) instead of being limited to the named presets. Invalid values surface a warning ("14 % STR isn't a valid roll — max is 13 %") so a typo doesn't get priced as Triple Prime.
  • Boss % filtered for emblems. Emblems can't roll Boss Damage, so the option no longer appears on emblem cube preset lists (or in the manual-edit dropdown).
  • Sweetwater Katara inherent stats. Compare now folds in the Katara's built-in +30 % Boss + 10 % IED. The item card surfaces them as an "Inherent: +30 % Boss · +10 % IED" chip, and IED is now visible in the stat-comparison breakdown alongside Stat / ATT / Boss.
  • Bucket-aware FD math. Compare, Gear Swap, and AH Value now route potential FD through the same path the planner uses — multiplicative buckets for ATT %, Boss %, IED stacking, all-stat propagation to secondary / tertiary on multi-stat classes (Cadena, Shadower, Dual Blade, Xenon). Naive line-summing math like the +19.51 % FD swing some users saw on 13 / 13 / 45-Boss → 45 / 45 / 45-Boss is gone — the real number is far smaller.

Upgrade Simulator

  • Cube cost from the recommendation engine. Expected cubes and meso now match the planner exactly — same Nexon line-rate probability path, same per-target cube counts. Buggy preset costs (where every WSE combo priced at 1.98 T) are gone.
  • Cube source toggle. A "Cheapest / Buy cubes (NX) / Cube service" segmented control lets you preview what the same target costs under each path. When "Cheapest" wins, a small "via bright NX cubes" / "via karma bright cubes" / "via solid cubes" caption shows which one the engine picked. Interactive only.
  • Cube sale event toggle. A checkbox in the cost panel applies the 25 % cube-sale discount to NX cube prices locally, so you can compare with-vs-without sale without touching the global setting. Works on Heroic and Interactive.
  • Invalid-target warning. Typing a value the cube tables can't actually produce (e.g. 14 % STR) shows a "Target not rollable" notice instead of priced cost.

Astra Secondary Scroll

  • New "Astra" scroll type for items that take it. Generic Astra Secondary scrolls give +30 primary stat / +10 secondary stat / +10 ATT per slot, with the option appearing in every scroll dropdown (Gear, Compare, Simulator, AH Value, Gear Swap) when an applicable item is selected.
  • Astra Blade for Dual Blade. Astra Blade replaces Astra Secondary in the Dual Blade secondary preset list, with +15 LUK / +15 DEX / +9 ATT per scroll (symmetric primary / secondary split because Dual Blade scales meaningfully on DEX too).

V / X / Magical Scrolls (Weapons & Secondaries)

  • They actually move FD now. V-Scroll, X-Scroll, and Magical scrolls were silently returning 0 ATT / 0 stat on primary weapons and on weapon-category secondaries like Sweetwater Katara — so picking them in the dropdown didn't change the FD delta. Now they apply correctly: median-roll values of +10 ATT / +3 all stat for Magical, +11 / +5 for X-Scroll, +12 / +8 for V-Scroll. Armor and accessory V / X / Magical keep their (lower) flat-ATT-only values; those are a separate scroll path.
  • All-stat lines fill secondary and tertiary fields. V / X / Magical are "+all stat" scrolls — the per-slot bonus applies to STR, DEX, INT, AND LUK simultaneously. The gear-page secondary and tertiary scroll-stat inputs auto-populate with the right number; previously they read 0 even though the scroll description listed "+N all stat".

Flames

  • Tertiary stat input on multi-stat classes. Cadena, Shadower, Dual Blade, and Xenon now get a third flat-stat input on the Flames tab so STR contribution from STR / DEX / LUK three-stat lines can be recorded. Tertiary feeds the flame score at the same / 12 ratio as secondary.

Dashboard Recommendations

  • Show 10 / 20 / 30 / All toggle in the recommendations footer (default 10). When more than 10 results match your current filters, a "Showing 10 of 27 — Show: 10 / 20 / 30 / All" footer appears for one-click expansion. Same control on the Hexa Priority page, which was hard-capped at 12 before.
  • "Full priority list →" on the dashboard hexa card now lands directly on the Hexa page's Priority tab, instead of dropping you on the Matrix input.

Characters

  • Region-isolated history. Same IGN across NA and EU no longer collides — level deltas, EXP deltas, power-score deltas, charts, and projections track each region independently.
  • "Create Empty" actually starts empty. Creating a new profile while one was active had been silently cloning the active build into the new slot. Now it lands genuinely empty.
  • Level-history backfill fixes. Pre-canonicalization NA characters still backfill into their 30-day chart on first view. Days where the Nexon endpoint returned a level but no EXP no longer corrupt in-level progress bars to 0 %.

Number Inputs (Site-Wide)

  • Backspace works on every number field. Typing a new value into a stat / scroll / Star Force / party-size field used to snap back to 0 (or 1 in fields with a minimum) mid-edit, making it impossible to clear and retype. Now the field stays editable while focused — you can clear it and type your number normally. Out-of-range entries (e.g. "9" in a max-6 field) snap to the limit on blur instead.

May 1, 2026

2026-05-01

This release is live as of 2026-05-01.

Dashboard

  • Shining Star Force banner. Heads-up for the 5/3 event with a one-click "Enable" to flip on the 30 % SF discount + 30 % less booms across the optimizer and planner so you can plan now. Dismissible if you'd rather not see it.
  • EXP-this-week quickstat. A new tile near Score Growth shows how much cumulative EXP you've gained in the last 7 days (with a "+N levels" sub-line when you actually leveled). EXP is the meaningful daily-progress signal at endgame where a single level can take weeks-to-months.

Navigation

  • Sidebar tooltips. Hover or focus any sidebar icon for a quick label + one-line description (e.g. "Boss" — Boss timing, party simulation, clear comfort) so you don't have to memorize which icon goes where. Dismisses on Escape or when you click through.

Characters

  • Per-character level + EXP history. Each loadout card shows your current level (and a "+N this week" hint when you leveled), with a "History" button that opens a 30-day sparkline, weekly EXP gain, average grind rate, and a "next level by [date]" projection. Pulled from your Nexon character lookup so it works for every saved character — no extra setup.

Boss Practice

  • Initial per-class calibrations from community DPS datasets. Class strength now factors into clear-time projections, so a Buccaneer and a Hero at the same power score project different clear times based on each class's measured bossing performance.
  • Per-boss "no-damage" deadtime. Some bosses have stretches where the boss can't be hit. Limbo Hard and all four Kalos difficulties now bake this in; other bosses default to none until we get ground-truth clear data for them.
  • Clear comfort matches clear time. The displayed "% by timer" and the projected clear time used different math, so they could disagree (e.g. "116 % comfort, clear time 29:21"). Both now share the same cycle-delivery model.
  • Black Mage Hard / Extreme switched to a 60-minute timer. They were using the 30-minute default — % clear was right but projected clear time was wrong because the cycle schedule only spanned 30 minutes. Now matches the in-game Phase 4 cap.
  • Off-burst uptime defaults to 50 %. The slider was defaulting to 100 % (perfect uptime through every off-burst window), which most players don't sustain. Drag the slider higher in Combat Profile if you hold position well.
  • Submit your actual clear time. Below the projected clear time on each boss scenario, a small form lets you submit your real clear with your current build. We'll use the data to calibrate projections more accurately over time.

Calculations & Item Fixes

  • Destiny Kaling min-cut sanity check: with the per-class scaling above, projected min-cut power scores for Hard Kaling now land within ±6 % of community-submitted values across 18 spot-checked classes (most within ±2 %).
  • Cube FD gain on pieces with all-stat lines now projects correctly. A piece carrying an allstat potential line (e.g. 13 STR / 10 allstat / 10 STR) was projecting the same cube FD gain as a piece without (13 STR / 10 STR / 10 STR). Standard armor cube targets are pure primary stat, so cubing the allstat piece drops its secondary (and tertiary, on Cadena/Shadower/Dual Blade/Xenon) contribution. The recommendation now reflects that — the allstat piece projects a smaller gain than the pure-stat piece.
  • Gear-acquisition recommendations now compare both items at a fully-invested baseline. "Buy this ring to replace your current one" used to compare a fully-invested candidate against your current item *at its actual stars / pot / scrolls*. So an under-invested high-tier ring could "lose" to a lower-tier ring projected to 22★ + flame + 3L pot — even though the high-tier ring would beat it intrinsically. Both items now project to a fully-invested baseline for the FD comparison, and the cost shown is marginal — the extra meso to switch vs. finishing your current item. Set-bonus paths still work: a non-set ring with 3 Gollux pieces elsewhere correctly recommends a Gollux Ring to complete the 4-set bonus.

Apr 29, 2026

2026-04-29

This release is live as of 2026-04-29.

Boss Practice

  • Off-burst uptime slider replaces the binary "Burst & Run" toggle in Combat Profile, so you can model anywhere from 0 % (bursts only) to 100 % (always attacking) instead of only 50 %. Saved settings with Burst & Run on map to 50 % automatically.
  • Baldrix P1 / P2 mark party members as separated, so party-shared buffs (Holy Symbol, Auras, Decent Holy Symbol, Speed Infusion, etc.) only apply during P3 where the team rejoins. The burst breakdown shows a "Solo phase" badge on the affected rows and the aura panel surfaces a hint when a fight has isolated phases.
  • Manual origin schedule lets you override the auto-scheduled origin owner per burst, including stacking multiple members on the same kill burst. Switch the Origin Schedule control to Manual, click any burst's owner pill, and pick checkboxes. A Reset button drops back to auto-scheduling.
  • Origin schedule warnings flag cooldown collisions ("Origin still on cooldown — 12s short of ready"), unknown members from stale overrides, no-origin overrides, and 3+ stacked origins so unintended plans surface immediately.

Hexa Matrix

  • HEXA skill names now match GMS in-game text across all 52 classes. Notable corrections include Battle Mage 데스 → "HEXA Condemnation", Kaiser 기가 슬래셔 → "HEXA Gigas Wave", Xenon 블레이드 댄싱 → "HEXA Beam Dance", Phantom 얼티밋 드라이브 → "HEXA Mille Aiguilles", Mercedes 이르칼라의 숨결 → "Irkalla's Wrath", Cannoneer 빅 휴즈 기간틱 캐논볼 → "Cannon of Mass Destruction", Dawn Warrior 솔루나 슬래시 → "HEXA Equinox Slash", Shadower 여우령 → "HEXA Fox Spirits", Thunder Breaker 신뇌합일 → "Lightning Cascade", and ~40 more.
  • HEXA Mastery / Boost prefix and suffix are now applied uniformly per the GMS naming convention (Mastery skills carry the "HEXA " prefix, Boost skills carry the " Boost" suffix).
  • Lara 안다미로 in the Ascent slot now reads as "Cornucopia" to match the GMS in-game node text instead of the KMS literal.

Gear & Icons

  • Item icons now render on every gear slot. Sprites are sourced per class for armor branches (Knight / Mage / Archer / Thief / Pirate) and per character class for weapons and class secondaries.
  • Big "Best next upgrade" tile scaled the item sprite up to 64 px so the recommended item is visually obvious.
  • Dashboard upgrade rows moved each rec's item sprite out of the inline title and into a leading 36 px tile, matching the HEXA recs sidebar treatment.
  • Sub-step rows drop their now-redundant inline icon — the parent row already shows it.
  • Manual entry and preset names map to the correct icons.
  • Per-subclass mapping now correctly distinguishes Hero (Virtues Medallion / Princess No Medal) from Bishop (Soul Shield) and so on for Class Secondary and Princess No's Secondary.
  • Genesis and Destiny weapon icons are wired per class so warriors, mages, archers, thieves, and pirates each see their own weapon variant.
  • AbsoLab and Arcane Umbra weapons now have full per-class mappings (52 / 52 each).

Income

  • Princess No (Normal) and Akechi Mitsuhide (Normal) are now selectable in the weekly boss income picker. They sit in the Maple World group at GMS Interactive prices (16.2M and 28.8M); the existing 5× Heroic multiplier still applies for Reboot.

Dashboard UX

  • "Mark as done" replaces the ambiguous "Apply" button on the Best Next Upgrade hero card. A tooltip clarifies that the action updates your tracked gear and stats — it does not spend meso or contact Nexon.
  • Onboarding error banner surfaces when the Nexon character lookup fails so the IGN-first flow stops silently dropping you into Review with a blank build.
  • Onboarding budget step removed — that field was dead state in 90 % of flows. New users land on Done sooner; existing users with a saved budget keep it as the planner fallback.

Hexa Recs Card

  • Right column ("Hexa upgrades" tile on the dashboard) compressed from "+X.X% progress / ~Nw (sol-bound)" to "+X.X%" / "~Nw" with a tooltip, so node names get more horizontal room.

Calculations & Item Fixes

  • Buccaneer per-skill per-level FD curves capture the Octopunch outlier; class FD totals stay consistent with the community per-skill data.
  • Default weekly Sol Erda / Erda Fragments reset to a no-grind baseline (9 Sol Erda, 90 Erda Fragments), so HEXA pacing reflects what passive players actually earn.
  • Per-loadout progression and region / server no longer leak between profiles when switching characters.

Apr 23, 2026

2026-04-23

This release is live as of 2026-04-23.

Boss Practice

  • Party mode adds a Solo / Party toggle on Boss Practice, with roster sizes matched to each scenario's real party cap.
  • Party member lookup lets you add members by IGN and region, auto-filling sprite, class, level, and saved power score when available, with manual power-score fallback when no saved build exists.
  • Aligned party pacing now waits for the slowest member's burst cycle, rotates Origins across the roster, and projects aggregate clear percent, phase exits, and kill timing from combined party damage.
  • Party timeline and min-cut support keep the timer toggle, checkpoint timeline, and cutoff-style pacing view available in Party mode instead of reducing the page to one summary.
  • Party burst breakdown now shows origin ownership and support casts in one place, with cleaner visual cards and no redundant buff-plan panel.
  • Support buff modeling now reflects current Lynn, Bishop, and Paladin behavior: Awaken scales from Lynn INT, Benediction scales from Bishop INT and party size, Divine Echo links mirrored Paladin damage instead of granting ally FD, and Awaken/Benediction overlap is shown clearly when Bene is suppressed.

Gear & Profiles

  • Wildcard Spares can now be entered on the Gear page for Star Cores, Pitched Star Cores, Trace Restore Points, and Whisper Crystals.
  • Wildcard Spares panel is collapsible and shows a compact summary when closed, so the Gear page stays cleaner for characters that do not use these resources.
  • Per-character server and region are now saved with each loadout, so Heroic/Interactive and NA/EU follow the selected character instead of acting like one global setting.
  • Profile save, load, sync, export, and import preserve server type, Nexon region, and wildcard spare resources.
  • Gear preset selection now defaults main potential to 3L stat for armor/accessories and 3L ATT/MATT for WSE items, with Interactive bonus potential defaulting to Epic 2L stat or ATT/MATT.

Dashboard & Planner

  • Wildcard spare coverage is included in Star Force replacement-cost savings on the Dashboard and Planner.
  • Hide SF without spares now counts eligible wildcard resources alongside normal item spares.
  • Planner spare coverage now shows effective spare counts, including wildcard resources, and avoids double-subtracting spare savings from Star Force costs.
  • Violet cube sale banner removed from the Dashboard now that the sale is over; Violet cube settings and recommendations remain available when enabled manually.

Calculations & Item Fixes

  • Genesis and Destiny weapons now act as lucky Arcane/Eternal items only after 3 real pieces of that set are active.
  • Set counting fix prevents lucky weapons from incorrectly activating Arcane or Eternal set bonuses by themselves.
  • Kanna's Treasure Ring is now level 140 instead of 150.
  • Black Bean Mark now defaults to the eye slot in starter loadouts.
  • Saved flame data is normalized before build recommendation routes run, so detailed flame stats do not get lost when generating upgrade suggestions.
  • Bonus Mystical cube tier-up now uses the 0.4% Rare → Epic rate, 250M cube cost, and item-level reveal cost.

Wildcard Spare Rules

  • Star Cores revive Arcane Umbra and Gollux items at 1 core per revive.
  • Pitched Star Cores revive starrable Pitched Boss items at 1 core per revive, excluding Brilliant Boss.
  • Whisper Crystals revive starrable Pitched Boss items except Total Control at 130 crystals per revive.
  • Trace Restore Points revive Pitched Boss at 1680 points per revive and Brilliant Boss at 2500 points per revive.
  • Non-starrable slots such as badge, medal, pocket, and emblem do not receive wildcard spare credit.

Apr 22, 2026

2026-04-22

This release is live as of 2026-04-22.

Boss Practice

  • Boss pacing page now models Origin as a real 6-minute burst with a +20% damage premium and marks Origin-paired bursts directly in the timing breakdown.
  • Origin cadence controls add an Align Origin toggle so you can compare opportunistic Origin use against every-3rd-burst alignment.
  • Mercedes Legion CDR now feeds the boss timing engine, shrinking burst and Origin cooldowns and updating the page's effective score around that profile.
  • Hard Kaling Destiny toggle adds the +20% FD pickup to pacing projections for that scenario.
  • Level Effect card now lives on the boss page with editable character level, capped-baseline fallback, and per-phase level-FD readouts when boss levels vary by phase.
  • Level-aware effective score now uses scenario and per-phase boss levels instead of a flat capped assumption, with calibrated score deltas for missing level FD.
  • CDR hat score note now calls out how much score your hat cooldown reduction contributes above the baseline profile.

Navigation

  • Load another character can now be opened directly from the navbar, so swapping IGNs is easier without leaving the current page.

Apr 21, 2026

2026-04-21

This release is live as of 2026-04-21.

Boss Practice

  • Boss Practice page launches at /boss with a scenario-based pacing view for real boss timers instead of a single clear estimate.
  • Boss clear pacing model now projects estimated 30-minute damage and clear percent from calibrated power-score anchors.
  • Interactive burst timeline shows burst-end and cycle-end checkpoints across the fight so you can see where clears or misses actually happen.
  • Boss scenario library adds phase HP data and timing metadata across Arcane, Grandis, and early-game bosses.
  • Phase and segment progress are tracked directly on the page, including multi-phase and segmented fights instead of only showing a final clear percent.
  • Burst breakdown polish adds elapsed/remaining time views and a cleaner pacing readout for practical min-cut checks.
  • Kaling pacing support now includes the parallel lane / cleave handling needed for Kaling P3 timing to read correctly.

Apr 19, 2026

2026-04-19

This release is live as of 2026-04-19.

Dashboard & Setup

  • Guided Quick Start helps new builds start from class, server, region, and preset choices instead of an empty dashboard.
  • Preset setup now flows into Gear so you can keep filling the character instead of getting sent back to setup.
  • Import review before overwrite makes shared-build loads and OCR imports easier to sanity-check before they replace your current data.
  • Build validation warnings now show during OCR review, imports, saves, shares, and shared-build loads.

Gear & OCR Import

  • Local stat screenshot import runs in the browser with a review step before applying changes.
  • Stat import review now includes manual breakdown fields for % stat, flat stat, % ATT/MATT, and secondary stat inputs so cleanup can happen in one pass.
  • Character info import can fill IGN and class when the header is readable.
  • Item tooltip OCR is color-aware and separates base stats from Star Force, scroll, and flame gains.
  • Follow-up OCR improvements cover multi-row star counts, split item levels, total slots, scroll counts, cooldown lines like -2 sec, and shoulder/ring flame checks.
  • Stat parsing cleanup makes Damage, Boss Damage, Final Damage, ATT/MATT, and clipped leading digits on Damage/IED read more reliably.

Income

  • Weekly meso tracking now lives on its own page for boss crystals, farming meso, and per-character income.
  • Bosses are grouped by Maple World, Arcane River, and Grandis with region-level enable and clear controls.
  • Heroic income support applies boss crystal pricing correctly and keeps farming meso separate from crystal income.
  • Income is saved per character so your weekly budget follows the selected IGN.

Planner

  • Planner tabs are now split into Plan, Timeline, and Funds.
  • Funds adds current available meso, while Timeline gives a cleaner view of saving toward upgrades.
  • Timeline planning now shows when you need multiple weeks of saving before the next upgrade.
  • Star Force spare coverage now uses percentile data instead of a rough expected-boom shortcut.
  • What If star force projections stop before expensive recalc paths for better reliability.

Polish

  • UI cleanup expands character and boss visuals across the loadout and income flow, and the settings button now uses a gear icon.

Apr 18, 2026

2026-04-18

Gear & Cubing

  • FD-gated hat CDR targets — CDR-combo targets only show when they beat stat-only targets on marginal FD
  • CDR cubing rates corrected — tier-up and prime-leak rates recalibrated
  • Default CDR raised to 0.7 for new loadouts
  • Hat CDR now appears on the dashboard alongside stat-only hat targets
  • Weapon flame recommendations are recomputed correctly; shared builds no longer surface stale weapon flame recs

Leaderboard

  • Region disambiguation — same IGN on different worlds no longer collapses into a single entry; world is shown alongside the name

Apr 17, 2026

2026-04-17

Legal

  • /legal page — unified Terms of Service & Privacy Policy covering both the web app and the Discord bot. Linked from the footer

Loadouts, Cubing & Sharing

  • New Loadout no longer overwrites the active profile — clicking it now starts a fresh character
  • Violet & Equality cubes show for armor again (fake 3L, real 3L, DP, TP, Equality triple prime)
  • WSE pot line interpretation — ATT and Boss lines are now counted separately; IED is no longer counted as a "good" line; 2L ATT + 1L stat is correctly read as att/att/boss
  • AH bpot dropdown — shows ATT for WSE items, Stat for armor
  • Default scroll slots — Magic Eyepatch 7 → 5, Source of Suffering 9 → 7, Superior Gollux Ring 6 → 8, Outlaw Heart 5 → 12
  • Shared-build URLs are case-insensitive — /s/FooBar resolves the same as /s/foobar

Leaderboard

  • Leaderboard stale entries — resubmissions that no longer qualify are now removed from the leaderboard

Apr 16, 2026

2026-04-16

Character Integration

  • Character images shown on the gear page power score card, next to each leaderboard name, and in the /s/{name} profile header
  • Auto-fill class from the character's in-game job when IGN is set (maps e.g. Arch Mage (I/L)Ice/Lightning)
  • Level and world name shown below the power score
  • World names corrected — previous mapping was wrong for several worlds. Now matches the game's actual world list

Leaderboard Verification

  • Verified IGN required for leaderboard visibility — builds always save, but unverified IGNs won't appear on the leaderboard

Cubing Overhaul

  • Glowing/Bright cubes replace Red/Black cubes
  • Reveal potential cost added — scales with item level (lv200: +800K per cube)
  • Tier-up rates updated to GMS community estimates (Glowing: 14%/6%/2.5%, Bright: 17%/11%/5%)
  • Per-slot cubing rates — hat is harder than bottom/cape, accessories easier than armor. Verified against GMS data
  • Value-based cubing targets — "Fake 3L" at lv160+ requires total stat% >= 30%, not just 3 lines
  • Cubing FD now marginal — shows gain over current pot, not absolute target value. Items with better pots show smaller gains
  • Violet/Equality skip logic — no longer recommends targets you already have
  • Glove crit fall-through fix — 1L Crit + 1L Stat was computing wrong probability

New Features

  • Class Stats page (/stats) — class distribution across 1,051+ players, updated daily
  • Feedback button — floating button on every page to report bugs or request features
  • Export/Import all loadouts — share all characters as a single compressed string. Merge-by-name with overwrite prompt on import
  • Profile switcher in navbar — click character name to switch between saved loadouts instantly
  • Flat secondary stat for bonus potential — Sec Stat +1/+2 per 9 levels input option

UI Improvements

  • Tab reorder — Loadouts first, then Dashboard, Gear, Planner (matches user flow)
  • New Loadout prompts for name + class — no more blank screen, includes Quick Start presets
  • Plan button moved inline with upgrade name for better discoverability
  • Shared build load always confirms — no more silent overwrites from leaderboard
  • API tab removed from nav (still accessible via footer)

Gear, Calculations & Defaults

  • Armor flame secondary stat input — was setting primary stat instead of secondary due to guessing stat keys. Now uses class config
  • Mo Xuan class — corrected from INT/MATT to DEX/ATT
  • Black Bean Mark — moved from face to eye slot (correct slot)
  • Genesis/Destiny weapons — default 8 slots with 15% trace scroll
  • Gear acquisition pot filtering — was counting IED%/Boss% as stat%. Now only counts relevant lines
  • Heroic settings — hide hammer/acquisition costs, default flame 9.12M, low recommendation count fixed

Apr 15, 2026

2026-04-15

Violet, Equality & Uni Cubes

  • Violet Cubes — roll 6 lines, pick best 3. Per-slot rates with prime leak model
  • Equality Cubes — all 3 lines guaranteed prime. Best for armor triple prime and glove crit
  • Uni Cubes — per-line reroll at legendary. Recommends upgrading weak lines individually
  • Each cube type has its own toggle and dashboard filter

Weapon Flame Recommendations

  • 11 weapon flame targets from T5 ATT to T7+2useful with exact probability
  • Boss-advantaged formula verified against in-game values
  • FD accounts for losing current flame when rerolling

Optimizer Improvements

  • Multi-target cubing for non-legendary items — shows 2L through Triple Prime
  • Glove crit combos in tier-up path for violet and red/black
  • Boss buff recalibration — link skills distributed into correct stat buckets
  • Never replace Genesis/Destiny weapons
  • Gear acquisition cost breakdown in descriptions

Gear & Settings

  • Gear Acquisition Costs — all boss items editable in settings
  • Scroll stat overrides — ATT/Stat/Secondary/Tertiary for ICOGs
  • ICOG + Premium and Fragment of Distorted Time scroll types
  • Sweetwater transposed toggle — disables flames, adds +8 ATT/+10 all stat

Star Force

  • Targets extended to 27 stars from any starting star
  • Precomputed cache — instant lookups for all transitions
  • Spare items reduce cost on dashboard

Leaderboard & Sharing

  • 3s to <200ms latency — batch KV lookups
  • Daily progress snapshots — cron captures all scores nightly
  • Class filter fix — no more ghost entries when changing class

Follow-up Improvements

  • MATT flame scoring for mage classes
  • Genesis Badge no longer miscounted as lucky item
  • IED display rounding
  • Scroll stat display rounded to whole numbers

Apr 14, 2026

2026-04-14

Optimizer

  • Double/Triple Prime uses real stat primes only — allstat no longer counts as "real prime"
  • Hats with CDR skip pure stat recommendations
  • Glove bpot crit not recommended when already set

Follow-up Improvements

  • Power score no longer decreases when FD increases
  • Cursed Spellbook base stats corrected
  • Dynamic flame targets capped at theoretical max

Apr 13, 2026

2026-04-13

Major Features

  • Multi-gear set swap recommendations — CRA to Eternal, AbsoLab to Arcane, Arcane to Eternal
  • Balanced recommendation slicing — each upgrade type gets guaranteed representation
  • CDR hat cubing target alongside normal stat targets
  • Exceptional hammer support with multiple applications for Brilliant Boss items
  • Spare item tracking per gear piece

Damage Formula

  • Boss buffs applied consistently across all tools
  • IED set effect formula fixed
  • Tertiary stat support for Cadena, Shadower, Dual Blade, Xenon
  • Default boss PDR changed to 380%

Gear Presets

  • Genesis and Destiny Weapons, AbsoLab set, Pensalir set
  • Black Bean Mark, Outlaw Heart, Plasma Heart, Mitra's Rage
  • Class secondaries, Sweetwater Katara, Ruin Force Shield
  • Mo Xuan and Sia classes
  • Starter loadout preset

Sharing & Leaderboard

  • Viewing builds no longer overwrites your gear
  • Build viewer page at /s/{name}
  • Legacy preset name support for old builds

UI

  • Xenon tri-stat input
  • Flame score quick-select benchmarks
  • Shining Star Force one-click toggle
  • Planner with sortable efficiency column