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Luck analyzer

See how your cubing or Star Force run compares to the odds.

Goal

The item

Target lines

Cubes spent

Your luck

300 cubes in, still rolling

bright cube
23.8%
Would have hit it by now
Share of people chasing the same target

Lucky — better than most

Typical run

766
Median cubes
Half of people finish by here
1,105
Average cubes
Long-run mean

Each cube is <0.1% to hit this target.

Boom counts are exact. Meso spend is measured by replaying your run many times, so it is an estimate, and the same inputs always give the same figure.

A target that cannot be rolled shows a reason instead of a number.

About this tool & FAQ

The Luck Analyzer tells you where your run sits against the real GMS odds. Enter what actually happened, a cube count or a boom count, and it reports the share of players chasing the same target who would have finished sooner.

Frequently asked questions

What does "would have hit it by now" mean?

It is the share of people rolling that exact target who would have succeeded within the number of cubes you have spent. A low number means most people are still rolling at your cube count, so your run is not unusual.

Where do the cubing odds come from?

The same per-line probability tables the cubing calculator and the planner use, so a target priced there reads back identically here. Targets that are not a rollable Legendary line set for your slot, level, and cube show a reason instead of a number.

How is Star Force luck measured?

From the canonical boom distribution for your exact run, including the star an item drops back to after a boom, and reflecting the Star Catching, Safeguard, event, and MVP settings you pick. Boom counts are exact.

Why is meso spend an estimate when boom counts are exact?

A boom replays part of the climb, so the total meso has no closed form. The analyzer measures it by replaying your run many times instead. The run count is shown on that card, and the same inputs always produce the same figure.

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