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Luck Analyzer

Tell it what actually happened and it tells you where that sits — how many people rolling the same target would have hit it by now, or booming fewer times than you did.

What were you rolling for?

The item

Target lines

What you were rolling for

What you spent

Your luck

300 cubes in, still rolling

bright cube
23.8%
Would have hit it by now
Share of people chasing the same thing
76.2%
Still rolling, like you
The rest of the field

Lucky — better than most

What normal looks like

766
Median cubes
Half of people finish by here
1,105
Average cubes
Long-run mean

Each cube is <0.1% to hit this target.

Cubing reads the same per-line odds the cubing calculator and the planner use, so a target priced there reads back identically here. “Would have hit it by now” is the share of people rolling that exact target who would have succeeded within the number of cubes you have spent. Targets that are not a rollable Legendary line set for the slot, level, and cube show a reason instead of a number.

Star Force reads the canonical boom distribution for your exact run, including the star it drops back to after a boom, and reflects the star catch, Safeguard, event, and MVP settings you pick. Boom counts are exact. Meso spend has no exact answer — a boom replays the climb, so the total has no closed form — and is measured instead by replaying your run many times; that card says so, and the same inputs always produce the same figure.

Nothing here changes your build. It reads no character and saves nothing.