Boom counts are exact. Meso spend is measured by replaying your run many times, so it is an estimate, and the same inputs always give the same figure.
A target that cannot be rolled shows a reason instead of a number.
See how your cubing or Star Force run compares to the odds.
Lucky — better than most
Each cube is <0.1% to hit this target.
Purchase equivalent at your current prices; free cubes reduce actual spending.
Boom counts are exact. Meso spend is measured by replaying your run many times, so it is an estimate, and the same inputs always give the same figure.
A target that cannot be rolled shows a reason instead of a number.
The Luck Analyzer tells you where your run sits against the real GMS odds. Enter what actually happened, a cube count or a boom count, and it reports the share of players chasing the same target who would have finished sooner.
It is the share of people rolling that exact target who would have succeeded within the number of cubes you have spent. A low number means most people are still rolling at your cube count, so your run is not unusual.
The same per-line probability tables the cubing calculator and the planner use, so a target priced there reads back identically here. Targets that are not a rollable Legendary line set for your slot, level, and cube show a reason instead of a number.
From the boom distribution for your exact run, including the star an item drops back to after a boom, and reflecting the Safeguard, event, and MVP settings you pick, with the permanent success bonus that replaced Star Catching in v.271. Boom counts are exact.
A boom replays part of the climb, so the total meso has no closed form. The analyzer measures it by replaying your run many times instead. The run count is shown on that card, and the same inputs always produce the same figure.