Cube counts are long-run averages, not medians. A target that cannot be rolled shows a reason instead of a number.
"n/a" means that cube cannot produce the target. Violet, Equality, and Unicube are Interactive-only.
Average cubes and meso for a target potential, plus the cheapest cube.
Press Reset x1 to reset the potential.
Cube counts are long-run averages, not medians. A target that cannot be rolled shows a reason instead of a number.
"n/a" means that cube cannot produce the target. Violet, Equality, and Unicube are Interactive-only.
Choose the item level, slot, and desired lines to estimate cubes and meso cost.
It compares supported cube types for your server and shows which is cheapest for that specific target, and its tap simulator lets you roll the same odds interactively.
It computes the exact probability of rolling your target line combination from the per-line rate tables for your item level, slot, and cube, then reports the mean number of cubes and the resulting meso cost.
Solid, Glowing, and Bright cubes on both server types, plus Violet, Equality, and Unicubes on Interactive servers. It prices each supported cube for your target and flags the cheapest.
Yes. Starting tier is an input, so the cost of ranking up to Legendary and then hitting your lines is included in the result.
Potential line pools differ by equipment slot and item level, so the same target lines can be far cheaper on one slot than another. The calculator uses the slot-specific pool, and it validates that your target lines can actually appear on that slot.
On Interactive servers the calculator converts NX cube prices at the meso-market rate you set (NX points per 100M meso). On Heroic it uses meso-shop prices directly.
Violet reveals six lines and keeps three, so it suits flexible targets. Equality rolls prime lines only, so it can only make triple primes: a target containing a non-prime line reads n/a for it, and any all-prime target it can hit costs the same. Targets those cubes do not model, such as weapon IED, hat cooldown reduction, and 40% boss damage, also read n/a.
The useful-line odds are exact. The exact mix of other, non-notable lines it shows alongside them is illustrative rather than a per-line simulation.