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Familiars

What a finished familiar setup is worth, and what it takes.

Enter your stats first

Every figure here is the damage a familiar setup would add to your character, so it needs your main stat and attack. Familiars themselves are recorded on the Gear page.

Go to Gear

Your familiars

Nothing recorded, so every target above is pure gain. Record what you run on the Gear page.

Boss Damage0/120
Attack0/27

Practice a reroll

Familiar Potential

Rerolling
Legendary
No lines yet
No lines yet
Legendary
Potential

Use a card to roll both lines.

Rolls
0
Used
0 Maple Points
Rate sheet

Rerolls for one line at a time, a Legendary familiar.

LineOn line 1On line 2
Boss Damage 45%1 in 1801 in 18,000
Boss Damage 50%1 in 1301 in 13,000
Ignore Defense 45%1 in 1301 in 13,000
Ignore Defense 50%1 in 1901 in 20,000
Main stat 9%1 in 401 in 4,100
Attack 9%1 in 781 in 8,000
All Stat 6%1 in 2401 in 25,000
Damage 9%1 in 1501 in 15,000
Critical Rate 9%1 in 2201 in 23,000
Critical Damage 6%1 in 851 in 8,700

Ranks with no sampled rates say so instead of showing a guess: Common and Rare.

About this tool & FAQ

Familiars are usually the cheapest 100% Boss Damage a character can buy, and this page prices that directly: the gold standard is three familiars each carrying one Boss Damage line, which together reach the 120% familiar Boss Damage cap. The figure beside it is the Final Damage that setup would add to your saved character, scored through the same engine the dashboard uses, so it is the gain over the familiars you already run rather than the value of the lines in the abstract.

Above the gold standard sit the two-line targets: one familiar carrying Boss Damage plus a second line while the other two keep their single Boss line. Each row shows what it is worth and how many rerolls one familiar of that shape takes, because a second line multiplies the rolls by roughly a hundred and only some of them pay for it.

The simulator is the same window the Star Force and cubing calculators use, with the familiar card as its item. It rolls both lines from the sampled rate tables, names the lines that carry no damage, and keeps a running Final Damage against your saved familiars. A card reset is final in game, so the window never offers a keep-or-discard choice, and nothing it rolls touches your saved build.

Frequently asked questions

How much Final Damage do familiars give?

It depends on your build, which is why this page scores it against your saved character rather than quoting one number. The shape of the answer is that three single-line Boss Damage familiars reach the 120% cap, and on an endgame character that is usually worth several percent Final Damage — more than most single gear upgrades of the same cost.

What is the familiar gold standard?

Three familiars that each carry one Boss Damage line, summing to the 120% familiar Boss Damage cap: 40% each on Unique familiars, or 45% each on Legendary. It is the cheapest route to the ceiling because each familiar only has to land one line, and a fourth Boss Damage line anywhere would be discarded by the cap.

Is a two-line familiar worth chasing?

Sometimes. A second line multiplies the rerolls for that familiar by about a hundred, so the page shows the damage and the roll count side by side. Boss Damage plus Attack or Ignore Defense on one familiar, with the other two at the gold standard, is usually the first target worth it.

Where do the reroll rates come from?

A community sample, carried as a sanity check rather than as official data: Nexon has not published familiar line weights for GMS since v.264. Unique and Epic come from a 2025 sampling project and Legendary from a cautious lower-bound estimate built on a 2022 Red Familiar Card sample. Common and Rare have no sample at all and say so.

Can I get familiars on Heroic worlds?

Yes, by farming and revealing them, and they tier up to Unique. Red Familiar Cards are not sold on Heroic, so the targets there are reached by revealing new familiars instead of buying rerolls, and the page drops the card prices.

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